Poll: Which new map, do you like the most?
ac_avenue
ac_cavern
ac_edifice
ac_industrial
ac_lainio
ac_stellar
ac_swamp
ac_terros
ac_venison
ac_wasteland
[Show Results]
 
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New maps in SVN
17 Mar 13, 06:55AM (This post was last modified: 23 Mar 13 09:26PM by RandumKiwi.)
Post: #1
New maps in SVN
Preview of all the new maps in AssaultCube's SVN as of right now...

(Larger versions of all images available at: http://imgur.com/a/h1nU7#0 )

(NOTE: Any posts in this thread that are not positive, or constructive (i.e. "I think this change would be good" is constructive, where-as "I hate this thing about this map" is not), will be deleted by a moderator).

ac_avenue
[Image: hmbvYVG.jpg]

ac_cavern
[Image: mCULBm7.jpg]

ac_edifice
[Image: dk5cksC.jpg]

ac_industrial
[Image: 52pVTLo.jpg]

ac_lainio
[Image: 22Ml3HO.jpg]

ac_stellar
[Image: lJJWgV4.jpg]

ac_swamp
[Image: jE0WGlj.jpg]

ac_terros
[Image: 5dTbXuH.jpg]

ac_venison
[Image: jtmnIVa.jpg]

ac_wasteland
[Image: Sr8kvJm.jpg]

Additionally, for fairness, ac_arid has lost a few grenade entities.

... and you can now stand/walk through the tunnels of ac_aqueous.

[Image: oZjaHjY.jpg]
A download of the new aqueous is available here: http://www.speedyshare.com/Q5jsZ/ac-aqueous-1.2.zip
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17 Mar 13, 08:37AM
Post: #2
RE: New maps in SVN
Good to see ac_wasteland is back. :)
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17 Mar 13, 10:46AM
Post: #3
RE: New maps in SVN
WUHU WASTELAND!
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17 Mar 13, 11:35AM
Post: #4
RE: New maps in SVN
Niiiice, Wasteland is back! :D
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17 Mar 13, 01:39PM
Post: #5
RE: New maps in SVN
YES! I see wasteland!
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17 Mar 13, 02:30PM
Post: #6
RE: New maps in SVN
GGWP
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17 Mar 13, 03:41PM (This post was last modified: 17 Mar 13 03:44PM by Oracle.)
Post: #7
RE: New maps in SVN
Niiiice 10 new maps. Good stuff RK :)

Why stop at 10? Go for 20 yaaa! :>
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17 Mar 13, 03:48PM
Post: #8
RE: New maps in SVN
weee, edifice and lainio :D
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17 Mar 13, 04:20PM
Post: #9
RE: New maps in SVN
Venison ;)
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17 Mar 13, 05:06PM
Post: #10
RE: New maps in SVN
Yay Swamp!
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17 Mar 13, 05:14PM
Post: #11
RE: New maps in SVN
edifice looks sick
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18 Mar 13, 05:10PM (This post was last modified: 18 Mar 13 05:11PM by Vanquish.)
Post: #12
RE: New maps in SVN
Yeah, if I run venison on insane settings I get 200fps in one area (whereas the lowest I've managed to get on any other official map in svn on insane settings and at any resolution is 700ish fps, with a usual 900-1000).

I agree that it needs to be optimized further.
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19 Mar 13, 12:38PM
Post: #13
RE: New maps in SVN
Very nice to see Cavern and Avenue added. Even though: I don't like Industrial mainly because of the huge boxfactory thingy. Next to that Terros is quite an odd, open and boring map. Even though it's something for everyone I guess. Something I dont understand is why Apollos map dont get added, he did some great stuff that outclass some of the added maps. In both gameplay and style. Could someone explain me with a good argument why his maps don't get added? I heard people saying his maps are boring, but (no hate) ac_lainio has a very simple lay-out for instance. Not meaning its a bad map, far from, but pointing out that this is not an argument against an Apollo map.
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19 Mar 13, 12:47PM
Post: #14
RE: New maps in SVN
Kiwi is going with the public votes strategy, so apollo needs to go to the correct thread and put his maps up for voting. Then if it's popular enough, I'd just guess he'd be asked to add more detail like Halo had to do to wasteland...but maybe not. castle ftw
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19 Mar 13, 05:12PM
Post: #15
RE: New maps in SVN
(19 Mar 13 12:38PM)YesWeCamp Wrote:  Something I dont understand is why Apollos map dont get added
I'm guessing part of the reason is that Apollo left the AC community a while back, so RK wouldn't be able to get permissions from him to add his maps to the poll.

* Oracle is waiting for jiba to post up all his sexy maps \o/

* Oracle is also hoping somebody would be able to contact A&D_Shadow.... <_<
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19 Mar 13, 06:15PM
Post: #16
RE: New maps in SVN
Apollo left AC for a while, but later he came back. I don't think he would have something against featuring his maps in AC. Willing is true power, and damn, I wish all of his maps could be official.
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19 Mar 13, 06:36PM (This post was last modified: 19 Mar 13 06:46PM by Oracle.)
Post: #17
RE: New maps in SVN
(19 Mar 13 06:11PM).ExodusS* Wrote:  
(19 Mar 13 05:12PM)ShadowFlameZ Wrote:  * ShadowFlameZ is waiting for jiba to post up all his sexy maps \o/

ac_industrial and ac_avenue are now in the pack...

There are other good maps by him besides those ones - those two are the overplayed ones, try looking at ac_hq1.1 (ty for the recommendation jamz) and ac_base. Or if you do want one that's popular in pubs, why not ac_venganza? Almost all quality servers have it in their maprot, and it also works in smaller matches (did a 3v3 inter on it, was pretty good).
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19 Mar 13, 07:07PM
Post: #18
RE: New maps in SVN
(19 Mar 13 12:38PM)YesWeCamp Wrote:  Very nice to see Cavern and Avenue added. Even though: I don't like Industrial mainly because of the huge boxfactory thingy. Next to that Terros is quite an odd, open and boring map. Even though it's something for everyone I guess. Something I dont understand is why Apollos map dont get added, he did some great stuff that outclass some of the added maps. In both gameplay and style. Could someone explain me with a good argument why his maps don't get added? I heard people saying his maps are boring, but (no hate) ac_lainio has a very simple lay-out for instance. Not meaning its a bad map, far from, but pointing out that this is not an argument against an Apollo map.

Well for example i really enjoy terros which seem to be great for clan matches and pub.
I don't like apollo's maps. Also, his licenses/terms of use/however you call it are very restrictive. For example they don't allow us to upload his maps on the future auto downloader system -_-
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20 Mar 13, 08:27PM (This post was last modified: 20 Mar 13 08:29PM by DogDancing.)
Post: #19
RE: New maps in SVN
Nice new maps, look forward to playing the "newer" versions/maps!
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20 Mar 13, 10:24PM
Post: #20
RE: New maps in SVN
Apollo's maps should have been official ages ago but I'll just be happy to see them in the new version.
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23 Mar 13, 07:01AM (This post was last modified: 23 Mar 13 09:59AM by RandumKiwi.)
Post: #21
RE: New maps in SVN
I have deleted all non-constructive criticisms. Please keep this thread constructive.

NOTE: Any posts in this thread that are not positive, or constructive (i.e. "I think this change would be good" is constructive, where-as "I hate this thing about this map" is not), will be deleted by a moderator.


P.S: Don't blame Bukz
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23 Mar 13, 12:28PM (This post was last modified: 23 Mar 13 12:51PM by Nightmare.)
Post: #22
RE: New maps in SVN
Why'd you delete the aqueous1.2 download and the nice comments about it? D:
it's just as new as these 10 maps.

edit: k sneaky! Still nice comments gone though. :3
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23 Mar 13, 12:35PM
Post: #23
RE: New maps in SVN
(23 Mar 13 12:28PM)Nightmare Wrote:  Why'd you delete the aqueous1.2 download and the nice comments about it? D:
it's just as new as these 10 maps.

the download link of aqueous is right under the image
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23 Mar 13, 09:29PM
Post: #24
RE: New maps in SVN
Added a poll, please keep comments constructive.
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23 Mar 13, 09:52PM
Post: #25
RE: New maps in SVN
ac_terros.
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23 Mar 13, 10:35PM (This post was last modified: 23 Mar 13 10:39PM by Oracle.)
Post: #26
RE: New maps in SVN
(23 Mar 13 09:52PM)Artemis Wrote:  ac_terros.
^Very constructive :P

But yes, terros seems to be the favored map thus far. Perhaps ACers have an affinity for sand-based/desert-themed maps? Makes sense, since many of the official maps are sand-based: arabian, arid, desert(1-3), douze map-which-must-not-be-named, outpost, shine, and sunset.

Though that doesn't really explain why venison isn't very popular...hmm.

Edit: A possible explanation!
<B}Ronald_Reagan> Venison has FPS issues
Plus I think terros has been played a bit more, iirc (I've seen it in pubs before, at least; yet to see venison).
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23 Mar 13, 11:52PM
Post: #27
RE: New maps in SVN
Nonsense the idea that only desert themed maps have all attentions, maybe we fancy them a lot because it give us city people some exotic feelings but urban and industrial maps are played as much.

My vote goes to jiba's ac_avenue, I'd say there is always pathways complexity, a lot of care into little details in his maps and even then an incredible flow in gameplay as soon as you get slightly acquainted with the layout.
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24 Mar 13, 12:02AM
Post: #28
RE: New maps in SVN
I'm not saying that only desert themed maps have attention (that's a bit of an extreme, it's only 1/3 which isn't a majority), it was just a neat trend, that's all.
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24 Mar 13, 01:06AM
Post: #29
RE: New maps in SVN
most popular match maps...shine sunset des3.....the desert theory makes sense.

Picked swamp for the poll. Swamp & edifice are the ones that don't annoy me in some major way.
Venison is my pick for sexiest. It's unfortunate some areas are laggy.
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24 Mar 13, 03:48AM
Post: #30
RE: New maps in SVN
not sure why terros is the most favoured map, i think it might be because it emulates desert3's openness. then again i have only ever played terros on pub servers and never in an inter or a match or something so i have no idea how it plays, i just know that i hated playing it on pubs lol.

i voted my own map, swamp, simply because i liked it the most out of the rest of the maps, but i do admit i am a bit partial to avenue and industrial. don't really like cavern because even if you can run around the map backwards, like me, you are bound to get stuck on something.

i also don't like venison because the three sides are completely cut off from each other. seems like the kind of map where a 0-0 flag aggregate is a common occurrence. i did make an extended criticism of the map in the proving grounds a few months ago somewhere, along with lots of other maps, which i believe was ignored when selecting maps for the next version. whatever.

i am a little disappointed that my essay of criticism towards aqueous was deleted but i guess RK read it.
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