Thread Closed 
"map quality requirements" ?
13 Jan 12, 11:49PM (This post was last modified: 16 Jan 12 10:43PM by FARTBOMB.)
Post: #1
"map quality requirements" ?
Can someone pleaaaaaaaaaaaaaaaaaase clarify the "map quality requirements" so that aspiring map makers such as myself can bring some creativity back into the game?

And how do you make sure the map isn't too big?
Find all posts by this user
13 Jan 12, 11:57PM
Post: #2
RE: WTF ARE THE "QUALITY REQUIREMENTS?"
It is stickied right in this same category, mate.
http://forum.cubers.net/thread-1388.html
Find all posts by this user
14 Jan 12, 12:19AM
Post: #3
RE: WTF ARE THE "QUALITY REQUIREMENTS?"
It's a Fart bomb.
Find all posts by this user
14 Jan 12, 01:03AM (This post was last modified: 14 Jan 12 01:03AM by DES|OpenSource.)
Post: #4
RE: "map quality requirements" ?
Akimbo • View topic - Map Design
Visit this user's website Find all posts by this user
14 Jan 12, 01:12AM
Post: #5
RE: "map quality requirements" ?
*sigh* I'm down for requirements but there needs to be in-game explanation/toggle to eliminate all this drama and confusion.
Visit this user's website Find all posts by this user
14 Jan 12, 10:04AM
Post: #6
RE: "map quality requirements" ?
You could spam the mapping docs over and over, each time someone used a editing command or the editing menu, and it wouldn't matter. People see what they want to see and ignore what they want to ignore. Hence the maps with >9000 tree mapmodels even though a giant warning pops up everytime you add one via the in-game editing menu.
Find all posts by this user
14 Jan 12, 01:36PM
Post: #7
RE: "map quality requirements" ?
(14 Jan 12 10:04AM)Bukz Wrote:  ...Hence the maps with >9000 tree mapmodels even though a giant warning pops up...

VEGETA!? What does the map restrictions say about his tree level? ITS OVER 9000!

Just read the thread that |BC|Wolf posted and you should be alright.

Find all posts by this user
Thread Closed 




User(s) browsing this thread: 1 Guest(s)