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[Mapmodels] Flashing Hotel Sign
10 Dec 11, 04:46PM
Post: #1
[Mapmodels] Flashing Hotel Sign
With the help of a_slow_old_man (bless him) we have reworked the Hotel Sign to have it flashing...

Download and also comment there Flashing Hotel Sign



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10 Dec 11, 08:11PM
Post: #2
RE: [Mapmodels] Flashing Hotel Sign
Is that the next version of ac_ingress with walkthrough doors?
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10 Dec 11, 08:57PM
Post: #3
RE: [Mapmodels] Flashing Hotel Sign
Holy heck, that's sexy!
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10 Dec 11, 09:03PM
Post: #4
RE: [Mapmodels] Flashing Hotel Sign
ac_orgy on its way. <3
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10 Dec 11, 09:05PM
Post: #5
RE: [Mapmodels] Flashing Hotel Sign


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10 Dec 11, 09:53PM
Post: #6
RE: [Mapmodels] Flashing Hotel Sign
(10 Dec 11 08:11PM)Ronald_Reagan Wrote:  Is that the next version of ac_ingress with walkthrough doors?
Sorry mate! Door is double locked coz the area ain't safe and anyway there is no vacancies.

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11 Dec 11, 11:05AM (This post was last modified: 11 Dec 11 11:09AM by FANTOMAS.UA.)
Post: #7
RE: [Mapmodels] Flashing Hotel Sign
DES|Cleaner, you beat me :)
I had a similar idea, but with a BAR sign
If you add here the Rave Party Script, it will be very cool :)
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14 Dec 11, 12:42PM (This post was last modified: 14 Dec 11 12:43PM by DES|Cleaner.)
Post: #8
RE: [Mapmodels] Flashing Hotel Sign
lol I already have a bar sign (also a hardware shop) as WIP

EDIT: oops I forgot the Armoury one
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19 Dec 11, 01:01PM (This post was last modified: 19 Dec 11 01:01PM by FANTOMAS.UA.)
Post: #9
RE: [Mapmodels] Flashing Hotel Sign
What is WIP?
I meet this abbreviation very often at this forum.
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19 Dec 11, 01:05PM
Post: #10
RE: [Mapmodels] Flashing Hotel Sign
"Work in Progress"
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19 Dec 11, 01:27PM (This post was last modified: 19 Dec 11 01:27PM by FANTOMAS.UA.)
Post: #11
RE: [Mapmodels] Flashing Hotel Sign
Thx, V-Man
Cleaner, i have working BAR sign model already, but not posted yet. ASAP
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19 Dec 11, 07:34PM
Post: #12
RE: [Mapmodels] Flashing Hotel Sign
The best should be to alow a light script for it. :)
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19 Dec 11, 08:02PM
Post: #13
RE: [Mapmodels] Flashing Hotel Sign
.ExodusS* see post #7 :)
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19 Dec 11, 10:26PM
Post: #14
RE: [Mapmodels] Flashing Hotel Sign
(19 Dec 11 08:02PM)FANTOMAS.UA Wrote:  .ExodusS* see post #7 :)

I said "a light script" from the mapname.cfg, not a "fog script" from the autoexec.cfg. :)

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21 Dec 11, 11:30PM (This post was last modified: 21 Dec 11 11:31PM by FANTOMAS.UA.)
Post: #15
RE: [Mapmodels] Flashing Hotel Sign
But if I am not mistaken, there is no script commands to control individual light source.
And so, it would be nice additionally use an animated light with such models.
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22 Dec 11, 08:27AM
Post: #16
RE: [Mapmodels] Flashing Hotel Sign
Individual? Not outside of edit mode. :-( That would be nice though. ;-)
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22 Dec 11, 08:49AM
Post: #17
RE: [Mapmodels] Flashing Hotel Sign
/editoneent 33 1 11 100 120 140

Edit ent # 33 to a lightsource with a radius of 11 and 100 120 140 as the rgb values. Please?
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22 Dec 11, 09:05AM
Post: #18
RE: [Mapmodels] Flashing Hotel Sign
(22 Dec 11 08:49AM)Ronald_Reagan Wrote:  /editoneent 33 1 11 100 120 140
I didnt find such command :(
May be entproperty, entset — but they works with nearest entity, scalelights — it works with all lights on the map.
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22 Dec 11, 09:32AM
Post: #19
RE: [Mapmodels] Flashing Hotel Sign
I was wanting that as a ident :)
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22 Dec 11, 02:52PM
Post: #20
RE: [Mapmodels] Flashing Hotel Sign
HEAR I HLEP U
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