|
[Mapmodels] Flashing Hotel Sign
|
|
10 Dec 11, 04:46PM
Post: #1
|
|||
|
|||
|
[Mapmodels] Flashing Hotel Sign
With the help of a_slow_old_man (bless him) we have reworked the Hotel Sign to have it flashing...
Download and also comment there Flashing Hotel Sign |
|||
|
10 Dec 11, 08:11PM
Post: #2
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
Is that the next version of ac_ingress with walkthrough doors?
|
|||
|
10 Dec 11, 08:57PM
Post: #3
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
Holy heck, that's sexy!
|
|||
|
10 Dec 11, 09:03PM
Post: #4
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
ac_orgy on its way. <3
|
|||
|
10 Dec 11, 09:05PM
Post: #5
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
|
|||
|
10 Dec 11, 09:53PM
Post: #6
|
|||
|
|||
| RE: [Mapmodels] Flashing Hotel Sign | |||
|
11 Dec 11, 11:05AM
(This post was last modified: 11 Dec 11 11:09AM by FANTOMAS.UA.)
Post: #7
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
DES|Cleaner, you beat me :)
I had a similar idea, but with a BAR sign If you add here the Rave Party Script, it will be very cool :) |
|||
|
14 Dec 11, 12:42PM
(This post was last modified: 14 Dec 11 12:43PM by DES|Cleaner.)
Post: #8
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
lol I already have a bar sign (also a hardware shop) as WIP
EDIT: oops I forgot the Armoury one |
|||
|
19 Dec 11, 01:01PM
(This post was last modified: 19 Dec 11 01:01PM by FANTOMAS.UA.)
Post: #9
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
What is WIP?
I meet this abbreviation very often at this forum. |
|||
|
19 Dec 11, 01:05PM
Post: #10
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
"Work in Progress"
|
|||
|
19 Dec 11, 01:27PM
(This post was last modified: 19 Dec 11 01:27PM by FANTOMAS.UA.)
Post: #11
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
Thx, V-Man
Cleaner, i have working BAR sign model already, but not posted yet. ASAP |
|||
|
19 Dec 11, 07:34PM
Post: #12
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
The best should be to alow a light script for it. :)
|
|||
|
19 Dec 11, 08:02PM
Post: #13
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
.ExodusS* see post #7 :)
|
|||
|
19 Dec 11, 10:26PM
Post: #14
|
|||
|
|||
| RE: [Mapmodels] Flashing Hotel Sign | |||
|
21 Dec 11, 11:30PM
(This post was last modified: 21 Dec 11 11:31PM by FANTOMAS.UA.)
Post: #15
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
But if I am not mistaken, there is no script commands to control individual light source.
And so, it would be nice additionally use an animated light with such models. |
|||
|
22 Dec 11, 08:27AM
Post: #16
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
Individual? Not outside of edit mode. :-( That would be nice though. ;-)
|
|||
|
22 Dec 11, 08:49AM
Post: #17
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
/editoneent 33 1 11 100 120 140
Edit ent # 33 to a lightsource with a radius of 11 and 100 120 140 as the rgb values. Please? |
|||
|
22 Dec 11, 09:05AM
Post: #18
|
|||
|
|||
RE: [Mapmodels] Flashing Hotel Sign
(22 Dec 11 08:49AM)Ronald_Reagan Wrote: /editoneent 33 1 11 100 120 140I didnt find such command :( May be entproperty, entset — but they works with nearest entity, scalelights — it works with all lights on the map. |
|||
|
22 Dec 11, 09:32AM
Post: #19
|
|||
|
|||
|
RE: [Mapmodels] Flashing Hotel Sign
I was wanting that as a ident :)
|
|||
|
22 Dec 11, 02:52PM
Post: #20
|
|||
|
|||
| RE: [Mapmodels] Flashing Hotel Sign | |||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)



