Custom Maps Port/Photogrammetry Concept
#1
Hey,

today i wanna show a method how nearly every 3D Artist/Mapper/Modder could bring maps to AC with baked lighting.

This method (photogrammetry) also will result in the best performance/quality ratio possible. If we go for the optimization step after creating, it does pretty much the same thing i´ve shown few years ago but automaticly and better, comes however with some flaws.

Here are some concepts:

Counter Strike 2, Dust2 part (quick&dirty):

[Image: ud6NdFT.jpeg]

Dust2, 1v1 aim:

[Image: yLJUYez.jpeg]

This is pretty much how you could create a map in UE5 or any other engine with Raytracing light, capture it for photogrammetry, optimize and port to AC. However since photogrammetry has its flaws, you shouldn´t add shiny surfaces, plants or other high detailed models to your map, those scans are harder to reconstruct or bring down to the optimal performance level (tris)

Additionally, while some would like to create maps that way, we also could scan real areas like softair halls etc. and bring more photorealism to the game if that would even fit (character models, weapons etc). I´ve already tested this a little with small scans made by others, since for this we would need a really good camera + fitting location.

tilbury fort concept:

[Image: ws9CUGs.jpeg]

Some editor external shader testing (Unreal Engine 4 tonemapper):

[Image: yaHefla.jpeg]

Iraq destroyed hospital (Not an optimal scan & dirty):
[Image: CwCKHye.jpeg]

This could be just the start of something awesome, but it would need the help of others (scan, create, optimize, port, tex optimizations/fine tuning)

Each of those steps eat alot of time, if we wanna archive good results. Same goes for custom created maps.

Some of those concepts i´ve zipped, the idea is to find out how it really performs and what you think (no collisions etc.)

Dust aim:
https://workupload.com/file/DsH5tJqwaUT

Tilbury:
https://workupload.com/file/7FzztfU52qW

Iraq:
https://workupload.com/file/rb9adXDHMYS

[Make sure to enable Anisotropic Filtering x16 in game, gpu driver]
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