21 Apr 20, 03:40AM
Hi guys, one more old classic map I did from AC 0.93. I updated and boosted to work with the last AC version (1.2)
MAP DESCRIPTION:
Name: ac_riverside2
Version: 3.0
Author: [aCKa]Deathstar / based on ac_riverside layout by A&D.Shadow
Mapsize: Medium/small / 10 to 16 players.
Gameplay: CTF, TDM, DM, TOSOK, OSOK, SURVIVOR, TSURVIVOR, PF, LSS...
More About: ac_riverside was one of the most played map on AC 0.92. One of the first custom map made for this game (in 2007). Originally mapped by A&D.Shadow, the layout was very cool but it was very poor detailed: ugly textures, bad use of mapmodels, bad lights, bugs and lag... In 2008 I created ac_riverside2 based on the original layout but totally re-mastered (new textures, lights, skymap, mapmodels, entities...) in the goal to riverside enter as an official map. It will never be approved in official map list. Anyway I still love this map, and I think it's very important new AC players discover the oldschool custom map spirit. Then I Re-edited again this old map to fit in AC 1.2 (bug fixes, new details, mapmodels, fixed old cfg problems...)
More screenshot:
more maps coming soon... stay connected
DOWNLOAD LINK: https://gamebanana.com/maps/209070
MAP DESCRIPTION:
Name: ac_riverside2
Version: 3.0
Author: [aCKa]Deathstar / based on ac_riverside layout by A&D.Shadow
Mapsize: Medium/small / 10 to 16 players.
Gameplay: CTF, TDM, DM, TOSOK, OSOK, SURVIVOR, TSURVIVOR, PF, LSS...
More About: ac_riverside was one of the most played map on AC 0.92. One of the first custom map made for this game (in 2007). Originally mapped by A&D.Shadow, the layout was very cool but it was very poor detailed: ugly textures, bad use of mapmodels, bad lights, bugs and lag... In 2008 I created ac_riverside2 based on the original layout but totally re-mastered (new textures, lights, skymap, mapmodels, entities...) in the goal to riverside enter as an official map. It will never be approved in official map list. Anyway I still love this map, and I think it's very important new AC players discover the oldschool custom map spirit. Then I Re-edited again this old map to fit in AC 1.2 (bug fixes, new details, mapmodels, fixed old cfg problems...)
More screenshot:
more maps coming soon... stay connected