[Release] Protox Mod (All new icons & effects)
#1
This mod modifies most visible icons and effects in Assault Cube 1.1

Download: [Image: c4SyE.png]
Download from DeviantArt
Download from Akimbo.in

Updates:
March 22, 2011 - Version 2.0.5:
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+ Modified protox_mod.bat to allow arguments when launched from cmd [Reported by Gibstick]
+ New base.png (spark effect on bullet impact)
+ New bullethole.png (bullet indent in walls)
+ New explosion.png (more detailed grenade explosion, generated with Filter Forge using Explosion Filter)
+ New muzzleflash.jpg (bigger and more detailed)
+ New smoke.png (spark and smoke effect for sniper shot)
+ Modified voteicons.png (added checkmark and x indications for votes, tweaked hand icon)
+ Modified protox_mod_preview.jpg and renamed from preview.jpg
+ Renamed readme.txt to protox_mod_readme.txt
+ Removed screenshot.jpg to reduce filesize

Sept. 13, 2010 - Version 2.0.1:
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+ Slight edit of startscreen.png, so the startscreen does not block map loading text. [reported by Orynge]
+ Added preview.jpg to mod contents

Preview:
[Image: 85HRC.jpg]

In Game Screenshot:
[Image: 7WNVK.jpg]

Included:
This mod changes the following icons/effects:
base.png - new bullet spark effect
blood.png - new blood decals, much more blood
bullethole.png - new bullet hole effect
com.png - new voice communication icon
compass-base.png - new compass base
compase-rose.png - new compass NWSE section
ctficons.png - new flag icons for ctf
explosion.png - new explosion effect
htficons.png - new flag icons for htf
huddigits.png - new hud numbers
items.png - new item icons for all weapons/items
ktficons.png - new ktf icons
muzzleflash.jpg - new weapon muzzleflash
scope.png - new sniper scope crosshair
smoke.png - new spark and smoke effect for sniper shot
startscreen.png - new start/loading screen
teamicons.png - new team icons and logos
voteicons.png - new vote icons
crosshairs\teammate.png - new teammate do not shoot icon

Alternative icons:
alt_scope.png - alternative clean sniper scope
alt_smoke.png - new regular style smoke

Old (still included):
old_smoke.png - red spiral sniper effect

Install:
Unzip the file and place the contents into your Assault Cube folder
Start protox_mod.bat

Special Thanks:
Developers of Assault Cube
Developers of Cube/Sauerbraten game and engine
Assault Cube community and especially the official forums
Primevil, this mod was inspired and based on his GFX Mod

License:
Creative Commons Attribution 3.0 Unported
http://creativecommons.org/licenses/by/3.0/
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#2
Nice work
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#3
i hope its not a rip off primevils, haven't tried it so don't hate me

though like primevil , lots of pictures wouldn't hurt ;)

gj
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#4
once again: great work, ty :)
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#5
Great work mate :)
Keep it up ;)
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#6
Good job!
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#7
(12 Sep 10, 12:57PM)yata Wrote: i hope its not a rip off primevils, haven't tried it so don't hate me

though like primevil , lots of pictures wouldn't hurt ;)

gj

All of the graphics are original, I only used some of the concepts from primevil and I used the same size for graphics that he did. For example the flag carrying person instead of just a flag. I'll create a mockup of all the graphics for a better screenshot.
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#8
Beautiful. Awesome. I love you.
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#9
Are you sure you are not genetically related to PrimeviL? :D

Awesome anyway. Going to download it!
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#10
Nice job. But the ones we have are fine.
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#11
Heck yah dude!
This is hawt!
* V-Man downloads
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#12
One problem :P

The startscreen clashes with the text showing the next map being loaded D:
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#13
nicie me gonna download this now!
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#14
AHH d-loaded (-:
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#15
(13 Sep 10, 07:04AM)Orynge Wrote: One problem :P

The startscreen clashes with the text showing the next map being loaded D:

Yeah you are correct, my computer is too fast to notice it. I have fixed the issue by rearranging the start screen a little. You will need to re-download the mod.
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#16
Want or Need? Definitely a need! Goin' to download right now! Awesome job Protox!
I assume you can also edit assaultcube.bat file to start the mod as you could in v1.04?
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#17
(14 Sep 10, 02:03AM)LtDan Wrote: I assume you can also edit assaultcube.bat file to start the mod as you could in v1.04?

Yes. If you know how.
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#18
Also add the --mod switch to your Mac launcher, or to assaultcube.sh.
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#19
(14 Sep 10, 02:26AM)DrauL Wrote:
(14 Sep 10, 02:03AM)LtDan Wrote: I assume you can also edit assaultcube.bat file to start the mod as you could in v1.04?

Yes. If you know how.

I know how and even if I didn't there is a HTML file in the mod folder that spells it all out.
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#20
How do i put those mods in the game?????
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#21
Extract to your AC dir, then add the --mod switch to your launcher (instructions included).
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#22
(16 Sep 10, 09:54PM)ImaSniper Wrote: How do i put those mods in the game?????

For windows:
Protox Wrote:Install:
Unzip the file and place the contents into your Assault Cube folder
Start protox_mod.bat
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#23
Akimbo is down,can you put the direct link? plz
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#24
upload to quad, its good for things like if akimbo is down.. :P
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#25
Any chance this could be uploaded somewhere else?
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#26
Well i downloaded this one last week i think it was, might not be the latest though.
http://www.speedyshare.com/files/2438750...s_Mods.zip
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#27
shield is your one the latest?
i can host this for download
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#28
Yes i looked and im pretty sure everythings in there.
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#29
WOW Nice Job!!!!!
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#30
well i think my one (just found it, is larger) this can be found here: http://bcus.selfip.com/protox_mod.zip and shields: http://bcus.selfip.com/Protox's_Mods.zip
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