03 Mar 15, 06:49PM
Rapier
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03 Mar 15, 08:50PM
(This post was last modified: 03 Mar 15, 11:54PM by Nightmare.
Edit Reason: le editing
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I like the layout & all of the vertical action(stairs/bridges/cool jump areas/etc.)
Played a 3v3 inter on it. Lainio got brought up for comparisons.
04 Mar 15, 10:29AM
I'm banned on akimbo so can i get another download link please?
04 Mar 15, 12:54PM
You can download it in game by typing /getmap rapier
It's good in average, the things I'd improve are the roof delimitations between walls and the skymap, and also maybe fix the custom textures to make it fit with the cube grid, like the gray floor texture for example.
Also, it's kinda poor in texture variety, especially when the player needs to recognize the area where he his, nothing but the architecture can give his aproximative position or tell him in which base he is because both bases are textured the same way.
04 Mar 15, 07:00PM
(This post was last modified: 04 Mar 15, 07:01PM by InitialSAW.)
The layout's pretty fun and unique: nothing I've seen screams "poor gameplay", so good work on that! However, the aesthetics seem... Odd. They're actually not inherently bad, in fact one of the first things I noticed was how nicely you handled the outside boundaries, but there's a weirdly basic quality to the map. The best way I can describe it is it feels like a beta, where you were planning on adding more details and texture variety but simply haven't done so yet.
All in all, I feel like your map has a lot of potential and I'd love to see where it might go with some tweaks and revisions. It's good, it really is! :)
04 Mar 15, 11:31PM
Very, very nice. No negative comments, only nice things to say about this one.
Definitely want to play this in game. Keep it as is, maybe the only things that may need changing are some item placements but otherwise you've hit the mark here. Disagree with previous remarks about low texture variety. Found the map very easy to learn and navigate. Release worthy?
05 Mar 15, 01:07AM
Outside boundaries were suggested by Z3R0. It would be unfair to take all the credit here, SnooSnoo and Z3R0 went out of their way to help me make this map with edits and good advice, even if they're entering the competition with their own entries.
21 Mar 15, 05:44AM
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