(11 Jun 14, 12:05PM)stef Wrote: Any thoughts on the voting system?
1. Vote for new map/mode should be available only in the last minute of Match/Play.
Reason : People spam vote in the middle of the match so many times, some use it to troll in matches. Another thing, if someone is not interested in that map or mode they can join another/new server, which will help populate empty servers.
2. Kick vote should be invoked via a menu, not with "reason".
Reason : Again, players/group of players use it as a tool to troll or own the server for their-selves. Menu should consist "Hacking/cheating" and...more options could be added in future.
For team-killing I have a proposition : If player A team kill's Player B, 3 times then player B should be given the power to kick player A, via an option. If Player B doesn't respond to that option/New Player/Small Kid (who doesn't know what to do) then game would kick player A. I mean by that this should be implemented in the game code, not as a server command. If player A join that server again and team kills again, then he/she should be banned temporarily.
3. There should be a vote for arranging/shuffling players by their ping to get the fair match out of it.
Reason : If CLA has all the players with ping below 40 and RVSF has players with ping above 200 then it will be a one sided/unfair match. My condolences for RVSF...I am in tears !
4. I don't think Ban vote should be available for players.
Reason : If someone is Team killed, Killed by a hacker/cheater or trolled then they can report the convict with the demo from the game itself with all the information via a menu command, since the new game is player ID based.
Spotting Mechanics
Players use Team or public messages to tell/deceive other players about the location of enemy players (Go left, Right, Middle, Base, etc.). They have to bind it, to use it conveniently. I propose a Spotting mechanics for the new game.
How would it work : If a player is killed by enemy/enemies, he should be given a paintball kind of gun to shoot the enemy with in few seconds (it might be 5 seconds before he/she re-spawn). If he/she shoot spot the enemy, a green (bright colored) beam should be left at that position for few seconds, for the teammates to see and a voice com message would inform the teammates that enemy is spotted. A dynamic Radar would zoom to show the area between the player’s own location and the spotted area. So they wouldn’t have to worry about typing the message to the team mates, since its an important part of the strategic game-play.