gun question
#1
is there any way to move the gun to a different spot on the screen without editing the model?
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#2
Not that I'm aware of. The best you can do is with "hudgun" which determines if the gun appears or not. There is also "maxroll", which is way different then what you are thinking about, but is kinda on the same page (dont ask how my mind got there. It works in erratic ways).
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#3
You could go to Settings > Head-up Displays > Hand alignment: left handed/right handed too :)
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#4
wait, really?
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#5
(30 Aug 10, 01:07AM)Ronald_Reagan Wrote: wait, really?

yeees
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#6
I find it easier to say /righthanded 0 or /righthanded 1
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#7
What about /ambidextrous 0 or /ambidextrous 1?
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#8
(30 Aug 10, 01:07AM)Ronald_Reagan Wrote: wait, really?

Ya. Rly.

http://actiongame.svn.sourceforge.net/vi...87&r2=5631
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#9
thanks
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#10
(30 Aug 10, 08:24AM)Ronald_Reagan Wrote: What about /ambidextrous 0 or /ambidextrous 1?

/akimbo 0 /akimbo 1 xD
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#11
I think I'll have to have fun with the right/left handed thing :D
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#12
Whats a gun?
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#13
Ok, fun had.
Does anyone want AKIMBO Assault rifles? Or even AKIMBO SMG's?
Now you can!
alias ambi [righthanded 0; sleep 1 [righthanded 1; sleep 1 [ambi]]]
Just input this, and hit this!
/ambi
If you really want this to look good, you have to change the sleep number to coincide with your display refresh rate (speaking of display refresh rate, you might want to have v-sync enabled!). I found that 11 worked well for me. An easy way to do this is with binds.
Here is the easily modified code.
alias ambi [righthanded 0; sleep $slpnum [righthanded 1; sleep $slpnum [ambi]]]
bind P [+= slpnum 1; sleep 10 [echo $slpnum]]
bind O [-= slpnum 1; sleep 10 [echo $slpnum]]
slpnum = 1
Hit P&O to change the output

Especially for you RK :)

Note, if you run AC on a slower machine, you may want to increase the sleep values.
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#14
...
Now my piddly script looks like a pansy next to yours. :-P
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#15
i liked the akimbo script, but the guns are transparent no matter what pause time i tried it on

since you cant move the guns at all is it possible to switch gun models mid game
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#16
Yes, but its the best we can do. (Any one can challenge me on this)

I dont believe so. :(
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#17
so i guess my hopes of having iron sights are crushed then
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#18
Yeah, I believe so :(
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#19
(31 Aug 10, 11:50PM)Kush_Slayer Wrote: is it possible to switch gun models mid game

Yes, but currently you can only do so using a bulky, ugly workaround via batch files.
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#20
Hahaha nice script Ronald :D
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#21
(01 Sep 10, 06:45PM)DES|V-Man Wrote:
(31 Aug 10, 11:50PM)Kush_Slayer Wrote: is it possible to switch gun models mid game

Yes, but currently you can only do so using a bulky, ugly workaround via batch files.

Orly?
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#22
(02 Sep 10, 03:12AM)DrauL Wrote:
(01 Sep 10, 06:45PM)DES|V-Man Wrote:
(31 Aug 10, 11:50PM)Kush_Slayer Wrote: is it possible to switch gun models mid game

Yes, but currently you can only do so using a bulky, ugly workaround via batch files.

Orly?
Yarly and you still have to restart the game.
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#23
Oh... To put in a different weapon model, yes, I believe you have to re-start the game. The bulky work-around I was referring to allows you to switch to a different weapon skin without exiting the game.
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