ac_hydro
#1
Hello, i created a new map... without customs textures or mapmodels.

[Image: ac_hydro.jpg]

So

1 i need someone to put some sounds and lights, i'm totally unable to do that.

2 when i try to play with it on a server to test it, the server answer me that it does not satisfy conditions for multiplayer game... can someone tell me why ? Is it the vaste place with water ?

What can i do ?

thank's for your answers.

the map

ps: i wanted to create a map with open spaces specially created for osok, tosok, surv and tsurv; even if it could be good for over playing games.

The playability is good, and if i have to modify it, i want to kepp the open way it is...

re ps: it has been created with 1.1
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#2
Type /showmapstats
If ma is over 10000 then you have one or more places that have too large of an open area.
If ma is ok and height is over 30 then the ceiling is too high.
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#3
mean height 21,75
max area 4889

is it good ?

ok, it's working problem was two objects too close

i tryed it, it's nice i think

but i will work on it a little more

thank's for your answer
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#4
(03 Sep 13, 02:20PM)Boeufmironton Wrote: mean height 21,75
max area 4889

is it good ?

ok, it's working problem was two objects too close

i tryed it, it's nice i think

but i will work on it a little more

thank's for your answer

Yay! Glad you figured out what was wrong! :D

Can't wait for the final release though. :)
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#5
did you test it ?
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#6
I have, and there's some things I'd like to point out to you.

First off: There's a few areas that need to either be reclipped, or clipped off entirely.

These areas will ruin gameplay and (if the player knows how) will be exploited. You need to clip these for better gameplay. Either players can get off the map and camp the entire match, without worry of being killed; use a nade, and camp underneath the platform bridge (or another area I took a screenshot of), or just take a simple shortcut that's not entirely fair (non clipped models).

Secondly, we need to talk about the middle. It's rather open (I like it, but there's one downside I'm about to tell you), and causes some lag in framerate. Try to figure out a way to fix this, it'll help those with slower machines! :D

Thirdly, some texture issues. If you go outside of the map by the fence, there's a place that needs to be textured as the skymap. It's minor, but it bugs me. XD

Other than that, good map. :)
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#7
oh, what a return !

nice !

i will clip the ways you showed me, even if i don't understand how you can go there...

For the great place in middle, i will cut it a little bit even if a want to have open spaces

third, i diden't understand where's the location needing textures, but i will look at it

thank's a lot !
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#8
la nouvelle mouture est là:
La nouvelle carte
The new version is here:
The new map


I have modified lot of things, even for the appearance and playability
J'ai changé pas mal de trucs aussi pour l'esthetique et la jouabilité

i have made a first light implementation, but i'm not really satisfied
j'ai fait un premier test de mise en lumière, mais je suis pas satisfait

I need testers, and i can't open a server on my pc
je recherche des testeurs, et je peux pas créer de serveur de chez moi

Thank's for your attention and i'm waiting for your opinion
merci de vous interesser à cette carte et je suis toujours en attente de conseils ou opinions
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#9
two views of the second version:

[Image: ac_hydro2.jpg]

[Image: ac_hydro3.jpg]
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