06 May 13, 10:47AM
Image speaks louder than words in this case.
Now available via SVN
Now available via SVN
[mapmodels] Set of oil drums + spill
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06 May 13, 10:47AM
Image speaks louder than words in this case.
Now available via SVN
10 May 13, 02:01AM
A boat like ac_fracht + black colored water = oil spill map!
10 May 13, 02:36AM
Nice, now you can fix this ugly flying green liquids:
;D
10 May 13, 02:42AM
the oil looks real cartoonish
i love it its a really different art style but it blends so well
10 May 13, 03:00AM
10 May 13, 05:36AM
Looks like Borderlands' art style :/
10 May 13, 06:32AM
(10 May 13, 05:36AM)Felix-The-Ghost Wrote: Looks like Borderlands' art style :/Bingo! One of my favourite game and indeed source of inspiration for this model. @ ExodusS* About the 'floating' liquid it's a no can do and it's going to be the same with the oil spill, you just have to adjust surrounding geometry accordingly.
10 May 13, 01:16PM
(10 May 13, 06:32AM)Cleaner Wrote:Not really, couldn't that be done with 2 plane faces making a 90° degrees?(10 May 13, 05:36AM)Felix-The-Ghost Wrote: Looks like Borderlands' art style :/@ ExodusS* About the 'floating' liquid it's a no can do and it's going to be the same with the oil spill, you just have to adjust surrounding geometry accordingly.
10 May 13, 07:55PM
(10 May 13, 01:16PM)Andrez Wrote:(10 May 13, 06:32AM)Cleaner Wrote:Not really, couldn't that be done with 2 plane faces making a 90° degrees?(10 May 13, 05:36AM)Felix-The-Ghost Wrote: Looks like Borderlands' art style :/@ ExodusS* About the 'floating' liquid it's a no can do and it's going to be the same with the oil spill, you just have to adjust surrounding geometry accordingly. z-fights
10 May 13, 08:07PM
(10 May 13, 07:55PM).ExodusS* Wrote: z-fightsI don't think so...
10 May 13, 09:56PM
Me neither, z-fight occurs when planes are over lapping... A mere 16th of a cube between them two groups is enough to avoid the problem.
10 May 13, 10:15PM
11 May 13, 02:58AM
While I can appreciate the derived art-style of these, I wonder just how well they would "fit in" with current maps and even the AC's overall art direction.
Mapmodels and textures should not only look great on their own, but work well with current content and the current AC art-style. Not to imply I have even loaded up this model to test in a map at all, but even from that screenshot I honestly cringe -- hopefully the two different worlds of art-styles can get along...
11 May 13, 06:28AM
Models like other materials (textures/skymaps) don't fit/blend with every themes (desert skymap on a snowy map that has palm trees?).
Don't forget that thanks to the models conversion and image files optimization we now have room for plenty new models, obviously some models will look odd on a certain kind of maps but top notch on others.
11 May 13, 01:50PM
I'm sorry, I didn't put enough emphasis on the art-style part -- meaning this looks like it belongs in a different game -- not AC
My issue is not with the "theme" conflict (though oil drums could go in almost any theme) it's an art-style conflict. Again, this is only by looking at the screenshot, but I don't have mild feelings about it so far to be honest. Also, I'm not terribly worried about the package size, I am worried that the potential is there for maps to have items that distract the user from the overall experience. Again, I haven't tested this in game so maybe my comments will be retracted, but they aren't yet.
11 May 13, 02:47PM
No worries, texture tweaking can be done at any time.
11 May 13, 07:31PM
11 May 13, 07:51PM
11 May 13, 10:26PM
...nice, Cleaner *facepalm*
11 May 13, 10:43PM
That was so obviuos, somebody would come and post a reply to Cleaner post...
11 May 13, 11:32PM
12 May 13, 04:20AM
I came up with an idea that these barrels could be set on fire by shooting at it or maybe it would explode if you were to shoot at it multiple times. An animated fire or an explosion that could be the same as a grenade explosion(does the same thing that a grenade would; same damage).
12 May 13, 06:31AM
Cho so it's YOU who had THE idea of an exploding barrel... Very smart!
btw stay on topic please |
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