Posts: 85
Threads: 10
Joined: Sep 2010
27 Feb 13, 04:02PM
(This post was last modified: 27 Feb 13, 06:16PM by protox.)
This mod modifies most visible icons and effects in Assault Cube 1.1, this is a remod of my original protox mod. It also includes my high quality reskins.
Major Changes:
+ New compass-base.png
+ New compass-rose.png
+ New huddigits.png
+ New items.png
+ New startscreen.png
+ New teamicons.png
+ Included AssaultCube Protox HQ Reskin
Screenshot:
Download:
DeviantArt:
http://primoturbo.deviantart.com/art/Ass...-356726205
Akimbo:
http://www.akimbo.in/files/index.php?act=view&id=1293
Posts: 189
Threads: 7
Joined: Feb 2012
:o Nice mod!
Good job dude!
Posts: 85
Threads: 10
Joined: Sep 2010
27 Feb 13, 05:43PM
(This post was last modified: 27 Feb 13, 05:43PM by protox.)
Thanks.
The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photoshop. I often get this odd white border in-game around icons, when exported using photoshop. To get around this I save a transparent .tiff and then export it as a transparent .png using gimp. Then you get a smooth transparent icon, without any defects.
Posts: 301
Threads: 5
Joined: Feb 2011
27 Feb 13, 05:59PM
(This post was last modified: 27 Feb 13, 05:59PM by al3rt.)
Wow another awesome mod! Will surely download that! Great work, truly some picture editing skills here! Keep it up man! Hope you make more awesomeness! :)
Even though its so awesome you should have waited until the new version would be relieased and you should have relieased it like last time, fresh and new for a fresh and new version :D
But anyways, great job and thanks (for the mod :D) :)
Posts: 85
Threads: 10
Joined: Sep 2010
I tested it on 1.2 beta as well, seems to work fine.
Posts: 2,331
Threads: 45
Joined: Feb 2011
Here is a heart because I love you.
Wish this would become official.
Posts: 619
Threads: 42
Joined: Aug 2012
Hey, glad to see you modding once again dude! Loving the pack all over again. :)
(27 Feb 13, 06:44PM)Nightmare Wrote: Here is a heart because I love you.
Wish this would become official.
Ditto
Posts: 964
Threads: 78
Joined: Dec 2010
(27 Feb 13, 05:43PM)protox Wrote: Thanks.
The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photoshop. I often get this odd white border in-game around icons, when exported using photoshop. To get around this I save a transparent .tiff and then export it as a transparent .png using gimp. Then you get a smooth transparent icon, without any defects.
Ty for help. Ill test it... Im curious.
Posts: 1,038
Threads: 96
Joined: Jun 2010
Awesome, welcome back protox ;)
Posts: 1,318
Threads: 76
Joined: Apr 2011
28 Feb 13, 06:55AM
(This post was last modified: 28 Feb 13, 06:56AM by Cleaner.)
(27 Feb 13, 05:43PM)protox Wrote: The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photoshop.
Glad to see you again Protox, I'm a great fan of your stuff...
I too often use this method (different programs tho, MS3D and PSPVII) like
here for instance.
EDIT: Obviously with other effects as well :p
Posts: 85
Threads: 10
Joined: Sep 2010
Thank you to everyone for the compliments.
Posts: 2,144
Threads: 38
Joined: Aug 2010
Great to see you back, protox :)
Posts: 2,841
Threads: 44
Joined: Jun 2010
Love your work, this is a must download :)
Posts: 534
Threads: 10
Joined: Oct 2010
Sweeet. I love your mods :)