Graphical limitations for Cube engine?
#31
Cube3 that would be awesome
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#32
(20 Dec 12, 10:26AM)DES|Cleaner Wrote: ... but it would be a pain in the neck to build a map cube by cube and it also mean you will have a considerable amount of mapmodels causing lag.
here comes on scene CubeScript :) but the light and the lag are still the problem
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#33
(20 Dec 12, 10:26AM)DES|Cleaner Wrote: The idea of making a cube mapmodel was already suggested but it is not a good thing, sure it could make some nice mapping effects but it would be a pain in the neck to build a map cube by cube and it also mean you will have a considerable amount of mapmodels causing lag.

I can understand, and respect that.
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