29 Apr 12, 10:59PM
quickscoping? Was very good in combat arms. hopefully its good in this game! What was your bestest quickscope momment?
anyone ever tried...
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29 Apr 12, 10:59PM
quickscoping? Was very good in combat arms. hopefully its good in this game! What was your bestest quickscope momment?
29 Apr 12, 11:10PM
I don't quick scope I roll like a G and no scope!
29 Apr 12, 11:57PM
you cant really quickscope in this game.
30 Apr 12, 01:46AM
Combat Arms has the one hit kill snipers so quickscoping on there can make you beastly.
AC's sniper is more balanced, but yes, quickscope 4 life.
30 Apr 12, 01:47AM
AC has an anti-quick scope built in, so the quickscoping you see will be much different.
30 Apr 12, 01:55AM
Lol. :)
Well in other games, including CA, you have a one shot sniper so quickscoping is, as nightmare already said, helpful and makes you pro if you own the technique.
In AC, we don't really quickscope, but we no scope. It's not that much of a difference tho. To quickscope in other games (again, including CA), you have to develop a feeling for where the middle of your screen is. Then you press both buttons at almost the same time, ofc the scope button (most likely the right mouse button) a little faster. To no scope in AC, you have to develop a feeling for where the middle of your screen is as well, but instead of pressing both buttons, you only press the fire button, as the sniper bullet goes perfectly straight, ALMOST. Theres also a slight spread on the sniper. So the additional thing you have to learn if you want to no scope, is to be able to handle this slight spread. Therefore you need to develop another feeling
01 May 12, 02:49PM
01 May 12, 09:02PM
Not quite; it's dynamic, depending on the amount of time you've been scoped.
[SELECT ALL] Code: #define SCOPESETTLETIME 180
02 May 12, 01:25AM
* VenteX thinks up a simple script that visually shows you when you've reached 100% reduced spread via a crosshair change within the scope. For lulz.
02 May 12, 09:09AM
a few of my quick scopes are just lucky hardscopes. The rest are intentional.
I'm a hardscoper generally though
02 May 12, 10:03AM
Draw a dot on the middle of your screen ;)
02 May 12, 03:05PM
(This post was last modified: 02 May 12, 03:07PM by MykeGregory.)
03 May 12, 05:39PM
(This post was last modified: 03 May 12, 05:45PM by Bloodsport.)
(01 May 12, 09:02PM)jamz Wrote: I think my maths is right; please correct me if necessary. The return value is linearly decreasing over SCOPESETTLETIME. Since I haven't read the rest of the code, I'm not sure how that return value affects angular spread so it might still be incorrect to describe the spread decay as linear. To make the return value exponentially approach 1.0, you would need something like: [SELECT ALL] Code: else
03 May 12, 06:07PM
12 May 12, 04:21PM
If you are close enough, (5-15 yds) to another player, i dont ssee how you couldn't quickscope. i quickscope with 3/5 accuracy.
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