Clip Collision Errors
#1
Was showing this to Ronald_Reagan the other day:

[Image: clips.jpg]

Clip entities are represented with (A, B, C, D) where
A is height off the ground,
B is x radius
C is y radius
D is height of clip

Boxes A - E have at least a single (0, 2, 2, 4) clip.
Box B has an additional (1, 2, 2, 3) clip.
Box C has an additional (2, 2, 2, 2) clip.
Box D has an additional (3, 2, 2, 1) clip.
Box E has an additional (4, 2, 2, 0) clip.

Boxes A-C have no collision problems.
Box D cannot be jumped onto normally (requires crouch jump)
Box E cannot be accessed via jump nor crouch jump.

All boxes are equivalent heights (you can walk across clips from A - E with no height change)

This collision problem prevents me from clipping guard rails accurately with the mapmodel, or shelves on the rack mapmodel and still be able to jump onto them.

ac_werk has a guard rail by the metal stairs demonstrating a height you can normally jump on/over but the clip collision prevents you from doing so.
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#2
Noted, thanks. I'll look into that.
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#3
It's exactly the same problem for mapmodels (platforms) when they are 4 cubes high, you can't jump in without crouching.
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#4
Strange how they all the same height but some cant be accessed in the same way as others.
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