Posts: 178
Threads: 16
Joined: Oct 2010
Thanks: 0
Given 0 thank(s) in 0 post(s)
i can help with exporting , animating , skinnig (not really good at it)
Posts: 560
Threads: 10
Joined: Jan 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
Use JPEG/PNG for your pics. Plain ol' BMP is huge.
Posts: 124
Threads: 24
Joined: Mar 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
snake eye youre that estonian guy?
Posts: 191
Threads: 42
Joined: Apr 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
Finally AN mp5k :D............can you make the second hand hold the grip instead of the clip tho.
Posts: 316
Threads: 19
Joined: Jan 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
I have quite some experience in Milkshape.
Do you already have a texture? If yes, use Lithunwrap. If no, well, first get a texture ;)
When you've finished, I can help you with the animations, and exporting :)
Posts: 316
Threads: 19
Joined: Jan 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
Your models are very nice :)
But you really need textures for them...
Posts: 124
Threads: 24
Joined: Mar 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
i have the program,skin, what to do next?
Posts: 178
Threads: 16
Joined: Oct 2010
Thanks: 0
Given 0 thank(s) in 0 post(s)
umm... bad new , you have wrong side for vertex , those black places wont be seen in game :)
Posts: 124
Threads: 24
Joined: Mar 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
the first one (mp5k) does not have those black spots,i somehow managed to get it all white.Somebody knows how its done?
Posts: 316
Threads: 19
Joined: Jan 2011
Thanks: 0
Given 0 thank(s) in 0 post(s)
Try to select the faces, and then click on "Turn Normals".
I don't know if this function exists... :/
Posts: 1,318
Threads: 76
Joined: Apr 2011
Thanks: 1
Given 11 thank(s) in 5 post(s)
With MilkShape3D go to: Faces/Reverse Vertex Order (Ctrl+Shift+F)
Posts: 455
Threads: 33
Joined: Jun 2010
Thanks: 0
Given 1 thank(s) in 1 post(s)
With Blender select all ctrl + n