Hitreg fix.
#1
Been out of the loop a bit and I forget how to implement the fix, could somebody either PM or write here which files I need to change?

Thanks :)
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#2
http://forum.cubers.net/thread-4402-post...l#pid78550
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#3
and where exaclty is source?
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#4
(15 May 12, 03:08PM)Bugboy1028 Wrote: and where exaclty is source?

It's not included with the Windows, Linux or Mac packages.

See the sourceforge project page downloads:

http://sourceforge.net/projects/actionga...201.1.0.4/

It's worth noting, Castiel, that there appears to be client-side unhits though. There are demos of players clearly shooting through stationary opponents. I haven't looked at the code but it's possibly explained by driver bugs if it uses OpenGL picking for hit detection.
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#5
(15 May 12, 03:55PM)Roflcopter Wrote:
(15 May 12, 03:08PM)Bugboy1028 Wrote: and where exaclty is source?

It's not included with the Windows, Linux of Mac packages.

It comes with the Mac packages. It doesn't have the media though, so you have to pull that out of your game folder.
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#6
Could someone kindly give me a step-by-step tutorial for a Windows user? S:

I went to the site and downloaded the last file called "AssaultCube_v1.1.0.4_source.tar.bz2". I downloaded a program called WinZip to open it (I just used whatever "Windows recommends"). After using WinZip, I can see the files but can't really move them or copy them.

Heck, I don't even know where I move them too!

I hope I'm not being noob, lol. Any help would be greatly appreciated. I would also like a (server-side) fixed Hit-reg server.
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#7
(19 May 12, 03:05AM)RCJD Wrote: Could someone kindly give me a step-by-step tutorial for a Windows user? S:

I went to the site and downloaded the last file called "AssaultCube_v1.1.0.4_source.tar.bz2".

Uh, if I'm not mistaken, you can't use Linux tarballs (.tar) on Windows.

I think.
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#8
You can.
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