[Mapmodels] Built-in wall fan [FULLY UPDATED]
#1
UPD After some comments and discussion i decided to decrease a little bit of vertices and faces count. Also sound added. All images and video in this post updated to.

DOWNLOAD from Akimbo

Thanks all for your comments and special thanks to:
Cleaner & makkE — for they tips about model optimizing (im crazy now about vertex welding :)
Dementium4ever — for freesound.org link — its really good site.

[Image: sFTgG.gif]
136 vertexes, 224 faces

See it in action (with the sound)


How to use
1. Unpack zip-archive into your AC directory
2. In yourmap.cfg (or in default_map_settings.cfg) at the end of mapmodels list add next string:
    mapmodel 1 0 0 0 "fantomas.ua/wallfan"
3. Add model to yourmap as usually
4. Add a clip to avoid walking thru model:
[Image: X20YY.png]
5. If you want to model sounded, just add next string in yourmap.cfg (or in default_map_settings.cfg) at the end of mapsounds list:
    mapsound "ambience/fantomas.ua/wallfan.ogg" -1
6. Near the model add new soundevent with next parameters:
    newent sound N 40 12 255
where N - is number of sound in *.cfg file (In my case N=46, but in yours may differ).
7. Have a FAN FUN :)

I would be glad any comments.
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#2
cool
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#3
looks nice
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#4
Wow, this is just amazing. Only disadvantage is that I have a feeling it is too high poly (I could be wrong but if it is then that would be a reason why the devs wouldn't be able to add it to the official package), but still on of the best map models I've seen published here on this forum, kudos!
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#5
Nice! Looks really good. :)
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#6
Looks brilliant mate :D
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#7
Cool

-sent from my new iPad
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#8
Nice one FANTOMAS, I like it pretty much although I would have seen it a little bigger than the playermodel size (that's why the "do not pass" sign is there for).

Also as makkE mentioned to me some time ago by welding the vertexes together you can seriously reduce the amount as the model stats shows below, down from 488 to 214.

[Image: wallfan.jpg]

A .ogg sound effect file for it could also be a good addition.

And at last... You could use >>>AKIMBO<<< instead of that host of yours in order to upload and archive your AC related material.
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#9
Omigosh that is teh sexy beast!
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#10
Nice model, but you have 50 redundant vertices.
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#11
That looks incredibly good :)
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#12
Thank you all for your feedback
I continue to work :)


(17 Oct 11, 06:46AM)DES|Cleaner Wrote: Also as makkE mentioned to me some time ago by welding the vertexes together you can seriously reduce the amount as the model stats shows below, down from 488 to 214.
(17 Oct 11, 11:12AM)makkE Wrote: Nice model, but you have 50 redundant vertices.

Thank you for your very valuable observation, men
But, how u achieve 214 vertices?
[Image: qvcKE.gif]

UPD I've got 214 vertices to. Yesss!!!
And the model became almost easier about 16KB (87472 kb was and 60960 kb now)
[Image: XA4Z2.gif]

(17 Oct 11, 06:46AM)DES|Cleaner Wrote: A .ogg sound effect file for it could also be a good addition.
Yes, i thought about this to, and think, that final release will be whith the sound.
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#13
One of the best mapmodels I've ever seen. GJ!
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#14
(17 Oct 11, 09:25AM)V-Man Wrote: Omigosh that is teh sexy beast!
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#15
I was refering to these:

[Image: screenshot001dfh.jpg]
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#16
Done >>>

I understand that a fewer number of vertices will not get
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#17
[Image: screenshot002vn.jpg]

Vertices: 164 Triangles: 263

You will be able to save even more if you don't use two-sided planes - simply use one sided planes and add
mdlcullface 0
to your model's cfg - will render backfaces from both sides.
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#18
Damn it, makkE, thats really cool :)
Im working now on the similar task - redusing count of faces and vertices, but not so quickly as you :)

But, it seems, that i used one-sided planes :(
So, anyway, i think final release will be maximally optimized and with the sound.
Thanks for comment :)
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#19
Really nice model Fantomas ;)
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#20
If you need some sounds, got to: www.freesound.org , they usually have some awesome sounds :D

Mod edit: Only to help you learn english: ossum is actually spelled awesome. (I think of it as Awe, and some)
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#21
Looks amazing.
I dont care if its highpoly, people need to get better machines if it cant handle it!
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#22
(17 Oct 11, 10:19PM)MykeGregory Wrote: Looks amazing.
I dont care if its highpoly, people need to get better machines if it cant handle it!
xD <3
AC has so many hypocritical mapmodels, and maps in general that kill FPS so badly. So this thing shouldn't be a problem.
Though there are dozens of great mapmodels not in the official package yet. :s

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#23
This has to go into the next release along with some of Cleaner's models. Absolutely amazing work we have seen lately.
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#24
Model and all contet of topic are updated.
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#25
Nice model. :]

The Model Wrote:DO NOT PASS :)
Thanks given by: FANTOMAS.UA