Smoothing groups in mapmodels
#1
Does AC engine support using subj in user's mapmodels?
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#2
Hm, what does this even mean/Or what does this do?
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#3
Dementium4ever, if u have some experience in 3d-modelling, u have know what is it.
By the way, do u speak russian?
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#4
Disregard them, assaultcube does not even use gourad shading. Models are simply illuminated globally, depending on the light intensity where they are placed - wich means all lightning has to be painted on - very old fashioned.

To save vertexes, weld the whole model i.E. put it all into one smoothing group only.
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#5
Thanks, makkE
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#6
Hm, I have some skills in 3D modelling, but I never heard about it O_o

And, um, sorry no, I'm from germany :D
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#7
http://www.google.com.ua/search?aq=f&gcx...ing+groups
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#8
Someone had this problem in the past.
It was about a map made with only mapmodels if i remember well.
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#9
(13 Oct 11, 08:35PM).ExodusS* Wrote: Someone had this problem in the past.
It was about a map made with only mapmodels if i remember well.
Do you have a link for it coz it's just what i'm working on atm

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#10
http://forum.cubers.net/thread-1397.html
http://forum.cubers.net/thread-2782.html
http://forum.cubers.net/thread-1534.html
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#11
The first, that's it!
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#12
Hanx V-Man ;)
actually my idea was more about replacing skymaps with a low poly decor

@ Fantomas... don't be so rude with my friends, you may be a top notch 3D modeller but if you knew cube restrictions in the first place you would have for sure a different approach to the matter.

Anyhow you are welcomed big time and we can wait to see your contributions.
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#13
(14 Oct 11, 07:59PM)DES|Cleaner Wrote: @ Fantomas... don't be so rude with my friends, you may be a top notch 3D modeller but if you knew cube restrictions in the first place you would have for sure a different approach to the matter.
DES|Cleaner, I do not rude to anyone and am not super modeler :) I'm just not very well read and speak English (i'm Russian) and therefore not sufficiently familiar with the cube restrictions, and could miss the explanation of the subject topic in the documentation. For the same reason I'm asking a lot of questions here. :)
(Damn, google translator speaks better than I)

(14 Oct 11, 07:59PM)DES|Cleaner Wrote: Anyhow you are welcomed big time and we can wait to see your contributions.
Ok, thanks, i'll try asap
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#14
I can understand you more than the Brazilians, so that's a plus :D
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