Map glitches
#1
As promissed to flowtron and ronald, i've checked the maps for glitches.
i must say that i am very surprised bout my results.
of course some of them or doubtfull glitches like side of texture is different as top (which isn't logical but still) so it's up to you to decide to change them or not (meaning devs of course)

ok so let's begin
1st there is name of the map, than mapshot with green dots which indicate the location of the glitches and finally the link for the .rar file which contans the screenshots of glitches

ac_aqueous

[Image: mapshotac_aqueous.jpg]

http://fd.tc/include.php?path=attachment&attachment=195

ac_arabian

[Image: mapshotac_arabian.jpg]

http://fd.tc/include.php?path=attachment&attachment=196

ac_desert

[Image: mapshotac_desert.jpg]

http://fd.tc/include.php?path=attachment&attachment=197

ac_desert2

[Image: mapshotac_desert2.jpg]

http://fd.tc/include.php?path=attachment&attachment=198

ac_desert3

[Image: mapshotac_desert3.jpg]

http://fd.tc/include.php?path=attachment&attachment=199

ac_douze

[Image: mapshot_ac_douze.jpg]

http://fd.tc/include.php?path=attachment&attachment=211

ac_elevation

[Image: mapshotac_elevation.jpg]

http://fd.tc/include.php?path=attachment&attachment=200

ac_gothic

[Image: mapshotac_gothic.jpg]

http://fd.tc/include.php?path=attachment&attachment=201

ac_iceroad

[Image: mapshotac_iceroad.jpg]

http://fd.tc/include.php?path=attachment&attachment=202

ac_keller

[Image: mapshotac_keller.jpg]

http://fd.tc/include.php?path=attachment&attachment=203

ac_mines

[Image: mapshotac_mines.jpg]

http://fd.tc/include.php?path=attachment&attachment=204

ac_outpost

[Image: mapshotac_outpost.jpg]

http://fd.tc/include.php?path=attachment&attachment=205

ac_rattrap

[Image: mapshotac_rattrap.jpg]

http://fd.tc/include.php?path=attachment&attachment=206

ac_shine

[Image: mapshotac_shine.jpg]

http://fd.tc/include.php?path=attachment&attachment=207

ac_sunset

[Image: mapshotac_sunset.jpg]

http://fd.tc/include.php?path=attachment&attachment=208

ac_toxic

[Image: mapshotac_toxic.jpg]

http://fd.tc/include.php?path=attachment&attachment=209

ac_werk

[Image: mapshotac_werk.jpg]

http://fd.tc/include.php?path=attachment&attachment=210

P.S.
I do not garantee this are all the glitches, but i think i've found most of them... :)
if any1 finds another one feel free to post it here :)
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#2
Is that why some people can't spawn on ac_toxic?

Nice work.
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#3
I think it would be best to include the screenshots in direct links without the need for downloading, instead of having to download a .rar files for each map ;)

Other than that, good job Milan.
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#4
Very good job :DDD

This makes me very happy btw.

Probably makes the person designated to fix these (no promises) a bit less happy though.
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#5
I'd fix them ... just sayin'.
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#6
think you missed the two walk-through fences on elevation. one inside a base. one to the left of that same base.

Great job though. :)

dev(s), y u no check for bugs/glitches/rookie mapping fails before making them official? <3
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#7
The walk through fences are now part of AC, it wont get fixed :(
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#8
(11 Sep 11, 03:01AM)Ronald_Reagan Wrote: The walk through fences are now part of AC, it wont get fixed :(

:O

* Nightmare wins game due to lack of clips

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#9
Dude, those are my entire strategy for elevation. Don't take that away!
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#10
@Wolf:
there is arrounr 90 pictures.... how do you think my post would have looked like? 3 pages long? :D it's already long :D

thanks guys.... it was actually fun searching through maps :D
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#11
The walk through fences are not anything new. ac_toxic has them in the RVSF base and the room with fences through the hallway directly to the right of the RVSF base, for as long as I can remember.

Only good example I can come up with atm. :p
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#12
Quote:Avoid strange gimmicks, such as walk-through doors, as "strange" gimmicks will definitely not be accepted, unless you bribe us.
xD jk...<3

But yeah the fences take a minute to get done...and it'd be funny to see people banging their heads next release when they find out that they can't walk through steel anymore. :D And its a bad influence on new mappers, who get yelled at to read the docs, then try walk through fences, etc. because they seen it in an official map. Just saying. :D
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#13
I saw ac_elevation, there's still one that really annoys me and is the ladder on left side of cla base. Sometimes you get stuck in the middle of it for a while, not forever but long enough to get killed.
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#14
(11 Sep 11, 08:32AM)Milandrag Wrote: @Wolf:
there is arrounr 90 pictures.... how do you think my post would have looked like? 3 pages long? :D it's already long :D

thanks guys.... it was actually fun searching through maps :D
I meant putting the links for each picture. Or just by adding all the .rar's into one big file so we don't need to download so many times :)
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#15
Massive respect.

Seriously. Great job.
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#16
(11 Sep 11, 04:01AM)Nightmare Wrote:
(11 Sep 11, 03:01AM)Ronald_Reagan Wrote: The walk through fences are now part of AC, it wont get fixed :(

:O

* Nightmare wins game due to lack of clips
Got a flag with 1 hp, due to running through fence instead of jumping over the wood things. <3 just a pub but yeah. ;)
gameplay changing/nightmare helping map bugs ftw.
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#17
(12 Sep 11, 07:54AM)Syntax Wrote: Massive respect.

Seriously. Great job.

not really, he could have fixed those glitches himself! how lazy!

jk. Thanks Milandrag
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#18
You forgget 3 bugs on ac_werk, i've already checked all the maps 3 months ago (even on the svn).

[Image: 20110910.jpg]

[Image: 20110911.jpg]

[Image: 20110912.jpg]
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#19
tnx exoduss
i wasn't actually looking for mapmodels glitches.... cuz like this we can add almost everymap with wire platform since they don't look same... some wire are ||| and others are ===
i was more looking for hightfielding and texture errors :) ty for posting that :)
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#20
For mappers most of these are hard even notice since when mapping you can go edit the all height fields and it will look fine until you save it, that's when the tearing appears. I remember doing this for .93 maps and sending it to makke, looks like most of them are still there.
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#21
Something that is really buggering me is this on ac_sunset, it makes no sense at all...

[Image: sunsetvv.jpg]
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#22
The dented wood hax is on a few maps. Not as bad as sunset though. That does look ridiculous.

sunset also has "R4" written on the sky inside the garage/storage area. Author stamp ftw...
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#23
Yea, I was bugged by those weird boxes as well.
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#24
If the texture was more cardboard-like, that'd make better sense.
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#25
There is also the ac_arid ammo box error:
[Image: ztf6ld.jpg]

There are two ammo boxes placed on top of each other. Are you desperate for ammo? Come visit this entity :D
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#26
Odd, I wonder why that doesn't trigger the "pickups-are-too-close" sensor.
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#27
For me, it's just one pickup. Maybe it has to do with how it's ac_ARID in your screenshot instead of ac_arid?
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#28
No, ARID became caps because I hit that button on accident. It shows up as one but in editor, there are two entities and with an empty AR, it will give you 60 reloading bullets (The max it can hold) compared to the regular 40.
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#29
Sorry, you're right. Being the dumbass I am, I only tested stuff locally. Yup, that's interesting.
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#30
The dented wood boxes seem like an artistic choice rather than a glitch.
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