Scripts
(05 Mar 13, 05:25AM)Cemer Wrote: why was pstat allowed though, to be curious.

Well, why not? :P
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As has been said and shown. There are scripts that change the gameplay. You can not control that. (currently). Conclusion. The scripts are bad for the game as well as make the cheaters. No statistical applies in this case. If scripts can change the gameplay then it should be removed. We should have only official features. Should come in the installation or official patches. It has been well shown here on the forum. There are scripts that change the whole gameplay. This is a MOD, unofficial change in the game.
* why was pstat allowed though, to be curious. - This answer worth $ 1000000.
* Why people is dedicated to this game, because they want to and because they like. Who does something that harms himself is sick. What is the merit of doing something because you like it? It is a privilege to have players in game for developers to program and Mod's moderating. It is a privilege have players here to make this game possible. This is a way of dual carriageway. Do not forget that.
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(05 Mar 13, 07:21AM)1Cap Wrote: The scripts are bad for the game as well as make the cheaters.

There are scripts that change the whole gameplay. This is a MOD, unofficial change in the game.

HAHAHAHAHAHAHAHAHAHAHA.

Seriously man. If you plan on making a script that shows you with accuracy the remaining health of your enemies (which is what I believe you mean by 'change the gameplay') then good luck, have fun.
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those scripts already exists? i know some people that have hooked it up so that player skins change from a light green to dark red gradient to show how low a players health is, but that's fair?

(its a rhetorical question, the answer is no)
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If somebody has a script like that I'd prefer to kill myself then play AC, but I do believe that script would have to be a rumour Vermi.
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No. I happen to know of two European players that use it, and have been for some time, imo if we allow one person to see others damage then what's the difference with this script?, nothing but a bit more ingenuity to have the 1up on everyone else.
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It s ridiculous .
You can know the damage made by other player without script (blood ,sound)...
If your pc is old ,you can not .It 's very injust .
The cubescript allow to be very fair (lol)
Generally the player who complain want keep advantage ..

This script are in this topic .You can use it or not .
It's your choice .Stop flooding the topic .
A moderator could delete every post that contain no code of cubescript .
A new menber must search the code between many flood ..
It 's very sympatic ..

@Vermi
You can know the heath of your opponent just in 1VS1 ... So you can create the script damage skin just in 1VS1.
You can too calculate without script .
Share the script vermi .The community must judge ^^
@1caps
If you delete the cubescript ,the real cheater will be happy .
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I don't have the script and I'm not outing anyone ;) If they choose to come forward that's their decision
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You dont want use cubecript .It's your problem .
You dont want count ,look the blood .It'syour problem .
The game integrate cubescript ,blood,hit sound ,different sound of pain ,death .Play with it .

I can understand .He is difficult to know all script .
It s not a reason to want delete the cubescript .
I agree with 1caps .The script must be more official .
A certain amount of script should include in the package of assaut cube.
The player could activate this script by a menu easyiest.
(Damage made,grenade timer+ no suicide,auto respaw,reload timer,auto sorry)

Stop blaming the cubescript .
The developer spend a lot of time on cubescript .It' s very injust to want delete the cubescript .
I flood too in this topic now ...
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888 you are incoherent at the best of times, there is obviously some things being lost in translation here, i never stated that cubescript should be removed
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(05 Mar 13, 03:41AM)Bukz Wrote: ...the devs take out pstat_weap/onHit/onKill for the next version...[t]hen the only players with access to such data is cheaters...yea great plan.

(05 Mar 13, 04:46AM)Bukz Wrote: ...can you speedhack with cubescript? Can you aimbot with cubescript? Can you do either (with cubescript) in any version or future version of AC?

(its a rhetorical question, the answer is no)

There seems to be a flaw in your logic here, Bukz. On one hand you want the playing field to be levelled (cube script functions to allow normal players to see information that would otherwise only be available to cheats), but then you imply that adding an aimbot is silly.

Good players will know approximately how much damage has been done to opponents by paying attention and by using good communication. These skills should be rewarded, not debased by script functions that produce the same affect.
A well balanced aimbot, of the sort that's particularly hard to spot, replicates the skill of someone with naturally (or time-practised) good aim. Why should we not level the playing field here too? I'm sincerely asking you, what's the difference?
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I am not against these devices but they should only be available to some sort of ladder device, not to an individual.
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(05 Mar 13, 11:33AM)jamz Wrote: There seems to be a flaw in your logic here, Bukz. On one hand you want the playing field to be levelled (cube script functions to allow normal players to see information that would otherwise only be available to cheats), but then you imply that adding an aimbot is silly.

Good players will know approximately how much damage has been done to opponents by paying attention and by using good communication. These skills should be rewarded, not debased by script functions that produce the same affect.
A well balanced aimbot, of the sort that's particularly hard to spot, replicates the skill of someone with naturally (or time-practised) good aim. Why should we not level the playing field here too? I'm sincerely asking you, what's the difference?

I see a good reason to mention cheating.
If someone modifies his binaries to get access to these datas, we will have NO way to detect it, which is not the case for wallhacks, aimbot and such.
Also, the gameplay is not really affected. W/o these scripts you can already (and should) estimate the damage you do on a player. (hitsound, blood, etc) but the high amount of kevlar vests, helmets, health on the maps make it hard to track a player's hp.

Some people here seem to be really intransigent with these scripts (even more than toward known cheaters for some of them ?!) and many are just discovering their existence.
Remember that most cubescript commands are documented here : http://assault.cubers.net/docs/reference.html
The documentation is available for everyone and some guys (like Bukz) spend much time writing it.
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I believe Jamz asked you a question king Bukz
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(06 Mar 13, 01:49PM)Vermi Wrote: I believe Jamz asked you a question king Bukz

I gave several possible answers, so you ignored my post ?
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In a real shooting situation, whether you can hit the enemy seeing his reaction to your shot. The body of the enemy reacts to your shot, in addition to visual acuity in a real situation is better. (of course, depends on the distance). The movements (joints) in the game are limiteds, then there are the hitsound and blood to replace what you have information on a real situation. Regardless, the hitsound and blood are official, comes in official installation. Everyone has access. This is not an external extra.
Everything who is automated make the game bad. IMO. So these scripts take of part of real challenge and focus on automated.
Look, in game is very difficult to see exactly where your shot go. There is the shot trait that leaves the gun. Marks on the wall ... All official.
Use scripts to see the damage, jump easy, diferent moves on radar, etc. .. is a MOD.
*The question is not whether there information about scripts, game docs , in akimbo, here in this forum. And yes these scripts are uncontrollable and several of them change the essence of the game. This should not be a programmers competition.
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Vermi tends to ignore posts that directly rebutt his arguments.

(nice response champ)

(05 Mar 13, 11:33AM)jamz Wrote: but then you imply that adding an aimbot is silly.

If you don't think having aimbots and speedhacks built into cubescript is a bad idea, then lets have someone implement them.

@1cap, you forgot to mention that cubescript IS AN OFFICIAL part of the game. All clients have access to the functions it provides access to. If some choose to not use what is given to them by default, they have nobody but themselves to blame.
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(05 Mar 13, 12:47PM)Luc@s Wrote: I see a good reason to mention cheating.
If someone modifies his binaries to get access to these datas, we will have NO way to detect it, which is not the case for wallhacks, aimbot and such.
Also, the gameplay is not really affected. W/o these scripts you can already (and should) estimate the damage you do on a player. (hitsound, blood, etc) but the high amount of kevlar vests, helmets, health on the maps make it hard to track a player's hp.
But what makes it ok to take the guess work out of the game?

You are continually failing to address my arguement
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If you want nothing but guesswork then blood/hitsounds/etc. should also be removed from the game.

You are continually failing to address our arguments
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(06 Mar 13, 09:43PM)Vermi Wrote: But what makes it ok to take the guess work out of the game?

The knowledge required to make these scripts. IMO, if there had to be some sort of restriction, then these kind of scripts should be for personal use only (as in, no public release). But, of course, such restriction would be totally pointless, as these scripts can give only really approximative values of your opponents' remaining health (which is something you can already do by yourself anyway).
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(06 Mar 13, 09:46PM)Bukz Wrote: If you want nothing but guesswork then blood/hitsounds/etc. should also be removed from the game.
Still, blood, hitsounds, playermodel animations, etc., don't always tell you the exact damage you make, specially if the other player has armor.
However, with this feature players are able to know exactly the enemy's hp and therefore know exactly how many more bullets they need. If this is implemented then why not just put the enemy's hp above their head?
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(07 Mar 13, 12:44AM)#M|A#Wolf Wrote: However, with this feature players are able to know exactly the enemy's hp and therefore know exactly how many more bullets they need.

No.
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#M|A#Wolf, if it was possible to determine a enemies exact HP with pstat_weap and friends, then it would more than likely be removed; or the HP bars would be added.

But, its not possible. Sure if your enemies are guaranteed to always be unarmored, you could make a pretty accurate guess, but as soon as armour comes into play all bets are off. pstat_weap isn't any more useful than blood or hitsounds at that point. These scripts only give you access to information you should already have. (with blood/hitsounds/etc.)

I know how much damage the sniper rifle does, and I can see/hear when I hit with it. Because of that I can use my brain to guess at how much health the enemy I hit may have left; should I remove my brain so as to make the game more fair for those who don't use theirs?
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yunoobs?
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(07 Mar 13, 01:17AM)Bukz Wrote: ...
I know how much damage the sniper rifle does, and I can see/hear when I hit with it. Because of that I can use my brain to guess at how much health the enemy I hit may have left; ...
if you use your brain for this, ok. If you use an automatic system that never makes mistakes, is not ok. See, the game needs to be competitive among players. It should never be a competition automated, who has the best script.
I'll post another example of how scripts change the gameplay:

http://forum.cubers.net/thread-6494-post...#pid123286

Besides having to play at a disadvantage against cheaters must play in desvantegem against scripters too.
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So that's your arguement defence for a script that transcends the bounds of communication?, the thing with AC is its a very fast paced game at a competitive level, knowing exactly how many hits have landed straight after a firefight is a huge advantage on what your next move as a supporting teammate will be, the way this script is used: it notifies a whole team of all hits that were done in any firefight, To say that it's inaccuracy when it comes to armour calculations is the reason it should be legitimized is ludicrous you only need a general idea of how many hits were landed on a player to have the upper hand, also with any decent map knowledge you can assume armour amounts. I know you guys don't see much other than the odd pub server so I understand your ignorance, when you add something like this players can focus more on positioning and calling positions of the enemy rather than having to call how chipped someone is, you just have to say "he's left" and they will be able to assume with a reasonable form of accuracy his health again map knowledge plays a part, so you know he's taken 4 bullets and there is 1 hp pack that he could grab while he's running his line, It's not that hard too call how many bullets have landed on someone, but with this script nothing falls through the cracks
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(07 Mar 13, 08:16AM)Vermi Wrote: I know you guys don't see much other than the odd pub server so I understand your ignorance

yeah, of course.
*facepalm*
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All hail hardcore gamer Vermi.
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The fact devs are saying that is quite disgusting, Vermi has a point, but the scripters also have a point, you got to look at it from both points of views, Vermi's arguments are valid and so are the scripters.
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(07 Mar 13, 07:06PM)Xenon Wrote: The fact devs are saying that is quite disgusting, Vermi has a point, but the scripters also have a point, you got to look at it from both points of views, Vermi's arguments are valid and so are the scripters.

I'm just pointing the fact that Vermi refutes our arguments because we're not playing competitively. Which is obviously wrong. (and "quite disgusting")
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