Dead End Street
#1
Presenting: eQ_deadend!
by Lantry and Gibarix.
Deadend is a small map, meant for no more than 3v3.
[Image: Picnik%20collage_977_1308443593.jpg]

eQ_deadend is a road that ends in a small community. This little village was abandoned after many reports of strange occurrences and even a few mysterious deaths.
The few who survived to be evacuated told a chilling story of ghosts haunting the town and torturing civilians. There was only one thing to do: call the ghost busters!
Now, as the sun goes down, the ghost busters (RVSF) enter the area to do battle with the ghosts (CLA) to reclaim this lost town!

Download link: CLICK IT!
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#2
(19 Jun 11, 02:28AM)Lantry Wrote: Deadend is a small map, meant for no more than 6v6.

More like no bigger than a 4 person FFA.

Other than that I like it, especially because meh clannies made it!
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#3
doh, I was thinking 3v3 but I wrote 6v6 :S
Yeah, this is a very small map.
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#4
But a very good map indeed! (note the eQ prefix)
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#5
I really like this Lantry :')

We gotta get started on another one!
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#6
(19 Jun 11, 07:37AM)Gibarix Wrote: I really like this Lantry :')

We gotta get started on another one!

I would hope you like it, seeing how you helped made it. xD
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#7
Helped? it was my idea xD
LANTRY helped. A lot though :3
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#8
Maybe you aught to have non-eQ's commenting on it? ;)
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#9
(19 Jun 11, 09:11PM)Ronald_Reagan Wrote: Maybe you aught to have non-eQ's commenting on it? ;)

Done :D
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#10
Nice try guys. First you can get past the clip, and run down the "dead end"
In relationship to structure and design I'd say this map doesn't have much..kinda 1 open space with a room or two, but there is some cool details and small things u guys have made. I think you can definitely expand on the idea.
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#11
wtf i thought i fixed the clip
ill update it asap im sorry

The original idea was a small LSS map.
Making a bigger version of this map would be cool though
ill get started
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#12
Nice map guys, but as DD Said, there is much work put into Structure/Design, however the details are pretty good, and I can see this turning out better than it is, if you expand the area.
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#13
No.
We're not expanding the map.
What's done is done ;P

we're working on another though!
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