[Mode] Zombies! v3.1
#31
I can't wait for v3.0 personally. I have had a lot of fun creating it and it has a lot of major updates. The script is like twice the size it was before but is at least 4x better :D. So many user options that you used to have to edit the script manually for. I have the script up already for quick review and I am making changes as I go along. I expect to have it available and fully functional before the end of the weekend :)
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#32
Can't wait X-Ray Dog!!
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#33
ME Neither!
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#34
Download v3.0: http://www.akimbo.in/forum/viewtopic.php...1007#p4124

v3.0 updates include:
~Full stats page for each game mode including frags and levels with a reset and total amount of kills and levels completed
~Built in timer gives you a live remaining round time as 0:40, 0:20 and claim your last kill at 0:05 remaining
~Settings page
~Displays how many zombies you have killed so far at each round end
~View your stats without stopping the game
~Quick change your sensitivity without ending the game
~Clears all but statistical and setting related aliases on quit
~Restores your binds to whatever you had last (still blanks them during play)

See the first post for details!
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#35
Quote:~Clears all but statistical and setting related aliases on quit
~Restores your binds to whatever you had last (still blanks them during play)

iirc I said something about this :D
<3
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#36
(24 Oct 11, 07:19AM)Ronald_Reagan Wrote: iirc I said something about this :D
<3

See, I do pay attention xD

How does it look thought? I think if I had all aliases prefixed with tmp, I could delete them by prefix? Not sure so I went with something that I knew worked and I like to improve off of that. Do continue to give me feedback here or on akimbo :D
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#37
gema mode on zombie?
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#38
(25 Oct 11, 09:04PM)Bugboy1028 Wrote: gema mode on zombie?

I have no clue what you are asking :S

This script is designed to work on official maps only. It is my own script and was never derived from anyone/anything/any influences/other mods nor has correlation to anything else. I simply had an idea one day.
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#39
Um X-Ray_Dog on the megazombies mod I did allow it to use zombie maps :D
Will update mine with script :P
Updated: http://forum.cubers.net/thread-4038.html
Messed around with V.3. It works brilliant!! Good work X-Ray_Dog!
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#40
Yes, it's back again :D

Download v3.1 from Akimbo

Please give me feedback!

Full game mode descriptions are in the readme.

To be continually updated. Created and tested in v1.1.0.4, works in SVN as well.

Updates

v3.1 updates include:
~Fixed a glitch where playing a previous bot game could ruin a zombie game
~Fixed the on start spamming in the console
~Added a check for a connection to a server
~Removed the showing of the menu on game quit
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