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05 Jul 11, 04:29PM
(This post was last modified: 11 Jul 11, 11:46PM by Andrez.)
Small *TF capable map set in a frost town; maximum of 16 players. Partly inspired by de_dust2 (CounterStrike) and ac_arctic (by Halo).
**Entstats**
76 light
28 playerstart, 8 CLA, 8 RVSF, 12 FFA
4 pistol
5 ammobox
3 grenades
6 health
5 helmet
1 armour
1 akimbo
102 mapmodel, 41 clipped
2 ctf-flag, 1 CLA, 1 RVSF
1 sound
5 clip
Total entities: 239
Screenies:
http://img695.imageshack.us/img695/3120/...cfrost.jpg
http://img195.imageshack.us/img195/4595/...cfrost.jpg
http://img8.imageshack.us/img8/3849/0507...cfrost.jpg
DOWNLOAD
Any comment/insult/death threat is welcome!
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Wow, it actually looks better than most of the winter-themed AC maps people make. That's already a good thing. Sadly, I can't play it right now to evaluate the gameplay..
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05 Jul 11, 07:28PM
(This post was last modified: 05 Jul 11, 07:30PM by ExodusS.)
(05 Jul 11, 05:26PM)d1337r Wrote: Wow, it actually looks better than most of the winter-themed AC maps people make. That's already a good thing. Sadly, I can't play it right now to evaluate the gameplay..
werk man
btw: good job the gameplay sound good too but i think you should use more heighfields for the snow effect. ;)
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^^ Exo Said it all, More Heightfield for a good quality Snow affect.
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i'm working on snowy cold maps a lot recently. not enough of them.
this looks great, good job andrez <3
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Great man, added to the "Must play" list
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The layout and design makes it fantastic.
A lot of crates and such to jump on.
* Orynge will play CTF on it some time in the future.
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very nice map, good job, Andrez! :)
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07 Jul 11, 10:29AM
(This post was last modified: 07 Jul 11, 10:29AM by burnyy.)
where stays someone who mods ac to get a snow effect along with 20 fps? <3
Nice map though :D
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Noice noice :)
I like the fog effect, gives it a sort of "chilly morning" feel.
You may want to fix the clip on the gate though, it's NQR.
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(11 Jul 11, 04:02PM)Frogulis Wrote: You may want to fix the clip on the gate though, it's NQR.
I don't know if by "gate" you mean the same thing as me, but now that we're talking about clipping issues I realized that in both fences where the gas tank sits behind each (there are two; the little room where the armor is; and in the room next to RVSF with lots of crates) you get stuck if you run next to it.
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Hey, thank you all for your comments! :D
I'll release a better version of this as soon as possible, with more details (snow) and sounds! (thanks to Cleaner for this)
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Love it. It's nice and simple, but with enough areas and cover to hold interest. I'd suggest using a bit of that central area that is all solid right now. Perhaps some upstairs area?
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I saw this and thought: good werk!
Lol gj buddy!