29 Apr 11, 02:04PM
G'day everybody,
I come before you bearing yet another problem.
This problem is an interesting one, which I have been unable to find any help with so far.
When I record with FRAPS, the most bizarre thing happens:
My bullets will 'break' such as they're hitting a wall, even though the bullets still have distance to hit an actual wall.
When the sniper rifle is shot, you can see the smoke stop at x metres in front of you. It will pass through walls and doesn't leave bullet holes, but will hit this barrier x metres ahead.
In multiplayer, it is possible to hit people, assuming they are <x metres away from you, but if the enemy is >x metres away from you, the bullet will stop travelling and will not hit them. (I don't know what this looks like from spectator or third person...)
Any ideas?
I can record with Xfire fine, although the audio and video is terribly out of sync...
Thanks in advance.
I have searched the forums, and tried to find an answer by doing some searches on Google, but to no avail.
I come before you bearing yet another problem.
This problem is an interesting one, which I have been unable to find any help with so far.
When I record with FRAPS, the most bizarre thing happens:
My bullets will 'break' such as they're hitting a wall, even though the bullets still have distance to hit an actual wall.
When the sniper rifle is shot, you can see the smoke stop at x metres in front of you. It will pass through walls and doesn't leave bullet holes, but will hit this barrier x metres ahead.
In multiplayer, it is possible to hit people, assuming they are <x metres away from you, but if the enemy is >x metres away from you, the bullet will stop travelling and will not hit them. (I don't know what this looks like from spectator or third person...)
Any ideas?
I can record with Xfire fine, although the audio and video is terribly out of sync...
Thanks in advance.
I have searched the forums, and tried to find an answer by doing some searches on Google, but to no avail.