SVN Bug/Issue - Different final scores.
#1
So I played a 1v1 svn match on the svn server of justice, and when we noted down the final scores there was a difference in frags/deaths, the player "warped" had 32 and 32 on their own screenshot and had 32 and 31 on their opponents screenshot.

Players:
- zekrom: me
- warped: xenon

Screenshot(warped's own): http://img689.imageshack.us/img689/6977/...esertd.jpg

Screenshot(zekrom's): http://i.imgur.com/1IXAD.jpg

Demo: http://www.speedyshare.com/files/2759444...min_DM.dmo

The scores are identical, but it seems the game has not picked up a death from the enemy on zekrom's client. There were no suicides or anything that would make the deaths/frags alter in such a strange way, and as he got 32 kills(smg not sniper or knife) warped should have 32 deaths.

Also in the case of one person having 32 and 31 and the other having 32 and 32. Shouldn't the person with less deaths win, regardless of score?

Edit: It seems to be where xenon lags in the middle of the match, appeared to me as him not dying but he actually died during that, and cause he lagged out the death did not count on my client.
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#2
Maybe :D. still look!
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#3
TBH those aren't the best pings.
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#4
Is this unique to SVN?
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#5
(25 Mar 11, 09:03PM)Gibstick Wrote: TBH those aren't the best pings.

Agreed, but pings/lag spikes are just a part of the internet and can't be overly helped. A lag spike shouldn't cause a change in scores.

(26 Mar 11, 04:55AM)Ronald_Reagan Wrote: Is this unique to SVN?

It's the first time i've ever seen it, though it is a fairly unique situation to be killed exactly as you start lagging, so i'm not sure.
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#6
Well there's your problem if he started lagging \:D

In coopedit there were many times where the other player just wouldn't spawn (after I killed him) but I can still see him talk and make edits. Never bothered to check the score though.

You know what? Ask jamz for server logs!
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#7
Nothing unusual in it.
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