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13 Feb 11, 02:38PM
(This post was last modified: 13 Feb 11, 02:38PM by morkel.)
Today i was playing on 1.~[CEW]~Server the map was "RifleCamper_2012_~[CEW]~_New" and at the end of the game Players were lagging horribly and I was disconnected from the server the reason i didn't understand
Server network error, disconnecting (error-overflow)..
And then
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The horrible lag could have something to do with it. (error - overflow) also occurs sometimes with a version mismatch, but that's unlikely.
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From my own logs i have seen this happening if the server updates maprot.cfg, blacklist.cfg and/or nicknameblacklist.cfg.
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Another possible reason: "everybody" (read: too many) was getting the demo of the previous match or they were all getting the new map (like yourself) .. probably a mixture of both.
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Everyone should avoid demo-download-bottleneck by using this script:
alias gotdemo 1
add2conloop [
if (&& (= $gotdemo 0) (= (alive) 0)) [getdemo; alias gotdemo 1] []
]
addcheck_msa [alias gotdemo 0]
(using tools.cfg, of course)