ac_shipping by Maj Hillis
#1
Hey yall. Here are some pics of a map I made a few weeks ago and just updated. Excuse the simplicity, looking back It seems a bit boring. Oh well.

[Image: 20101020_19.00.49_ac_shipping_TDM.jpg]

[Image: 20101020_19.00.59_ac_shipping_TDM.jpg]

[Image: 20101020_19.00.41_ac_shipping_TDM.jpg]

[Image: 20101020_19.00.32_ac_shipping_TDM.jpg]

[Image: 20101020_19.00.23_ac_shipping_TDM.jpg]

Dowload here: http://rebel-mappers.webs.com/mapspacks.htm
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#2
i've already seen this map :P
but yeah , great job.
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#3
I didn't tried yet, but from the screenshot we can say you have your own style ;) G.J
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#4
Looks good from the screenshots, if a little empty.
The most important thing in any map is the layout, and the layout here looks (from the screenshots) really good.
Well done!
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#5
Thanks a lot yall. :D

I wish I would have added a bit more...well my next map wont be as empty. :)
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#6
Hey man, you probably hate me but you have past my level of mapping :P My knew name is wH0pXeR in dyh.
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#7
haha na Ive gotten over that :P

Ill look you up sometime, long time no see...I believe the last time we talked we were busy banning eachother. LOL

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#8
ya it looks a bit empty but is also cool , i like it .
gj man , i wish i knew how to map =/
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#9
Nice effort so far, I look forward to seeing the end result. Looks similar to a map i've previously made.
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#10
Looks like there are to many rooms. Try to reduce that amount of doors near eachother or the shotty will dominate
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#11
actualy there arnt many rooms, just the angle of the screenie i guess.

I tried to balance it all out, but I made this after being back in the game for only like a week or two. Im still a bit rusty...
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#12
If you walk throught the map, it's like things aren't logical...
If you place rooms/doors etc. make that they're putten there for some reason, and not just to fill your map.
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#13
It reminds me of a cross between depot and complex
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#14
I played whit you this map in a beta version....there it was no pickups and the map had another skymap
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#15
Lol. Well thats been fixed.

EDIT: MathiasB, I see what you mean. Particularly a few windows that were placed in ways you wouldnt find em placed in reality. I got careless I guess.
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