Posts: 51
Threads: 4
Joined: Jun 2010
16 Oct 10, 05:57PM
(This post was last modified: 16 Oct 10, 06:22PM by [aCKa]Deathstar.)
Hi all, I'm doing my come back in the mapping community!
I made this map in 0.93 long time ago (I think in 2008 or 2009). I fixed it today for the actual version of AC. I hope you will enjoy this funny arcad map. Have good game, and say me what do you think about it!
Download link:
http://www.akimbo.in/files/uploads/ac_or...thstar.zip
http://www.quadropolis.us/files/ac_orang...thstar.zip
Posts: 1,823
Threads: 20
Joined: Jun 2010
Posts: 51
Threads: 4
Joined: Jun 2010
Posts: 35
Threads: 5
Joined: Aug 2010
It's so... orange. I love it!
Posts: 1,823
Threads: 20
Joined: Jun 2010
I want rave party on this map
Posts: 751
Threads: 14
Joined: Jun 2010
a rave party on that map would be great fun :D gj Deathstar!
just two things:
1. I cant get to the armour with the sniper rifle :S a small ladder ent would be nice there ;)
2. the block under the akimbo isnt right in the center of the water, I dont know if you did that on purpose but I think it would look better if its in the center :P
apart from that I think its a cool map! especially the the gameplay must be fun
Posts: 72
Threads: 4
Joined: Jun 2010
16 Oct 10, 07:53PM
(This post was last modified: 16 Oct 10, 07:54PM by RIPBillyMays.)
Oh god, it's dod_orange all over again.
However this style seems to fit in much better with AC than it did in Day of Defeat.
Posts: 51
Threads: 4
Joined: Jun 2010
>> Robtics
for the armour, i think that's possible to get it with riflejump... but maybe we can think, to do not put a ladder can do a kind of adaptation, for exemple, people with sniper have more powerfull shot but are less protected, if you have rifle, you have less powerfull weapon but can grab the klevar.. you see what i mean ? :p
the block for the akimbo is here, because the slope, but maybe have to take a look for better placement.
:) i will see another day
Posts: 2,067
Threads: 11
Joined: Jun 2010
17 Oct 10, 08:49AM
(This post was last modified: 17 Oct 10, 08:50AM by Orynge.)
(16 Oct 10, 05:57PM)|aCKa|Deathstar Wrote:
:D
Posts: 21
Threads: 0
Joined: Oct 2010
DeathStar, i think you spelt Orynge wrong. :P
Posts: 2,387
Threads: 56
Joined: Aug 2010
Good and simple orange idea :D
Posts: 591
Threads: 19
Joined: Jun 2010
17 Oct 10, 10:44PM
(This post was last modified: 17 Oct 10, 10:44PM by Alien.)
this map looks like orange juice with vodka :P cool idea :P
Posts: 332
Threads: 4
Joined: Jun 2010
Posts: 51
Threads: 4
Joined: Jun 2010
Posts: 40
Threads: 3
Joined: Jun 2010
Good job ds, unfortunately we can't play this map because map does not satisfy some quality requisites :(
Posts: 638
Threads: 10
Joined: Jun 2010
29 Oct 10, 03:37PM
(This post was last modified: 29 Oct 10, 03:38PM by Mr.Floppy.)
Will it be loaded on a server? If yes, then I see no issue about quality. The layout is promising and the two-textures-only idea is really working out nice.
I love how the orange and grey differ according to the light. This map is a good example of the importance of good lighting in order to create atmosphere.
Very neat fun map, I'd say!
Posts: 272
Threads: 25
Joined: Aug 2010
29 Oct 10, 04:59PM
(This post was last modified: 29 Oct 10, 07:02PM by Iguana.)
(29 Oct 10, 03:18PM)MacAdresS Wrote: Good job ds, unfortunately we can't play this map because map does not satisfy some quality requisites :(
The map has been fixed for all versions 1101 and later, so you should not have problems any more..
I think the fixed version is not for download yet.. but it's on acka and other custom map servers..
[edit]Also i've informed and shown deathstar the fixed ac_orange[/edit]
Posts: 40
Threads: 3
Joined: Jun 2010
Posts: 272
Threads: 25
Joined: Aug 2010
Check the [aCKa] Custom server
Posts: 2,387
Threads: 56
Joined: Aug 2010
(29 Oct 10, 05:29PM)MacAdresS Wrote: http://img683.imageshack.us/i/2010102916...potct.jpg/
where's mistake
Maybe 2 grenades or 2 pickups
Or maybe to mutch custom textures
Posts: 638
Threads: 10
Joined: Jun 2010
(29 Oct 10, 09:53PM).ExodusS* Wrote: Or maybe to mutch custom textures
There are only 2 and this isn't even considered.
Posts: 70
Threads: 3
Joined: Jun 2010
You know that I love your maps
Posts: 51
Threads: 4
Joined: Jun 2010
the problem was the space with skybox texture behind the bridge... it was fixed for we can play the map online, but that's looks a little strane, but whatever we can play it! :D thx people!
Posts: 269
Threads: 11
Joined: Jun 2010
Did you mean: ac_orynge?
This map looks epic. Good job team!
Posts: 97
Threads: 7
Joined: Oct 2010
Posts: 178
Threads: 16
Joined: Oct 2010
(31 Oct 10, 09:02AM)Lightning Wrote: Did you mean: ac_orynge?
This map looks epic. Good job team!
Good job team! :D?
Posts: 52
Threads: 5
Joined: Jul 2010
Nice map ! I love it !!! Good Job !
|