Posts: 3,780
Threads: 33
Joined: Jun 2010
Thanks: 0
Given 7 thank(s) in 6 post(s)
:D
Yay!
Thanks for making cool maps!
Posts: 684
Threads: 36
Joined: Jun 2010
Thanks: 0
Given 0 thank(s) in 0 post(s)
I love to play apollo_desertcity... spots to hide, but still a good open area.
Posts: 1,823
Threads: 20
Joined: Jun 2010
Thanks: 0
Given 5 thank(s) in 1 post(s)
11 Oct 10, 01:37PM
(This post was last modified: 11 Oct 10, 01:37PM by Gibstick.)
You included /__MACOSX :((
But who cares, good work it is fun fun fun fun.
Posts: 250
Threads: 8
Joined: Jun 2010
Thanks: 0
Given 0 thank(s) in 0 post(s)
11 Oct 10, 08:04PM
(This post was last modified: 11 Oct 10, 08:04PM by Apollo{TyD}.)
Thanks for the responses. Have fun with them :)
Hint: Facility needed some minor fixes. The map pack has been updated.
Posts: 392
Threads: 28
Joined: Jun 2010
Thanks: 1
Given 0 thank(s) in 0 post(s)
All votable on Tear You Down servers, soon to be added on |NZ|Weta custom maps as well.
Posts: 250
Threads: 8
Joined: Jun 2010
Thanks: 0
Given 0 thank(s) in 0 post(s)
DesertCity (now 3.6) has become two more ammoboxes (requested by players), several spawn fixes (spawn perspective, requested by players) and texture fixes. Also some details has been added. The map pack has been updated.
Hint:
If you have already installed the package before you have only to copy the file apollo_desertcity_3.6.cgz into your maps folder and the apollo_desertcity_3.6.jpg into the preview folder.