03 Oct 10, 01:11PM
I'm wondering how I can make "fall through" platforms and other mapmodels? It would be really useful for a map i'm trying to make. I saw them once on a map I think was made by a_slow_old_man.
Fall through mapmodels
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03 Oct 10, 01:11PM
I'm wondering how I can make "fall through" platforms and other mapmodels? It would be really useful for a map i'm trying to make. I saw them once on a map I think was made by a_slow_old_man.
03 Oct 10, 01:22PM
I'm not a mapper, but I've heard that if you don't clip them, you can walk through.
03 Oct 10, 03:43PM
This bug?
03 Oct 10, 03:47PM
WHAT THE?!?
Anyway yes, just be sure they aren't clipped and you'll be able to go thru them.
03 Oct 10, 04:03PM
No, I think it has to do with editing the default map settings. To make it so that platforms are like the gas tank mapmodel.
03 Oct 10, 05:20PM
Yes, I've edited the map.cfg for a Gema I made^^
So I was right in thinking it was your map :) In what way did you edit the cfg. may I ask? I no longer have the it.
04 Oct 10, 12:41AM
Oh no... it is not sufficient to pass through walls...
04 Oct 10, 12:54PM
@ Quorthon: You have to search for "[...]/platform 0 2 2 1" Or something similar and change the numbers to zero. [Just in the *mapname*.cfg not in the default map settings!!111!!!111!!!]
04 Oct 10, 06:13PM
I have seen some thing like this in a "Modern Warfare 2" map with gas tanks
04 Oct 10, 06:47PM
[SELECT ALL] Code: mapmodel 4 1 0 0 "bridge" // 57 I know that negatives values can be use with clips like this : [SELECT ALL] Code: /newent clip -4 2 1 4 but i don't know if it works with cfg clips like this : [SELECT ALL] Code: mapmodel -4 2 1 4 "bridge" // 57
04 Oct 10, 10:19PM
The video only shows the issue of the physics engine working in discrete steps - thus the velocity you gain by the hitpush of the nade explosion has pushed you through the solid part of the model before the engine checks for resistance - this is a well-known "bug/feature" in cubeengine games and was used with jumppads with insane values for sauerbraten maps before the kill-material came around.
To make a model non-clipping you just need to set the height of the bounding-box to 0. In the general format of the command [SELECT ALL] Code: mapmodel R H Z 0 N
05 Oct 10, 11:24AM
Or you can clip in game.
[SELECT ALL] Code: /newent clip 0 4 4 1 It should works well and it's faster.
05 Oct 10, 05:52PM
No it won't work at all Exoduss. Actually as flowtron explained you'll have to remove the default clipping from the config file, read set those to 0. Adding another clip entity ingame would just make it solid again.
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