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	Posts: 140Threads: 21
 Joined: Sep 2010
 
	
	
		so, hello, i have been really busy with discover 3d and milkshape :) 
and there is the result: ac_factory
 
there are many new mapmodels: railroad, trailer, elevator, palan, all bridges and stairs, rolling carpets (axcuse my english, i don't know how to translate all this words...), palettes, tanks and else...
 
All textures are new and made just for the map
 
there is tsill some job, but i think that a good playable map.
 
let's have your opinion 
 ![[Image: capture001.jpg]](http://compagnie-urticaire.com/capture001.jpg)  ![[Image: capture002.jpg]](http://compagnie-urticaire.com/capture002.jpg)  ![[Image: capture003.jpg]](http://compagnie-urticaire.com/capture003.jpg)  ![[Image: capture005.jpg]](http://compagnie-urticaire.com/capture005.jpg)  
i have cliped all the map, but now i can't put a flag...
 
too much stuff on the map ?
 
oh, there is a new skymap too... but i am not really statisfied of this
	
		
	 
	
	
	
		
	Posts: 591Threads: 19
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		this is what i would call custom map, very nice
	 
		
	 
	
	
	
		
	Posts: 24Threads: 2
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		looks very nice IMO, maybe a bit overcrowded in the textures department, but GJ
	 
		
	 
	
	
	
		
	Posts: 534Threads: 21
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		This looks absolutely amazing!  Care to provide a download link?
	 
		
	 
	
	
	
		
	Posts: 890Threads: 16
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		Did you create those textures yourself or were they supplied by someone?
	 
		
	 
	
	
	
		
	Posts: 157Threads: 5
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		Amazing map! Download link plzz? :D
	 
		
	 
	
	
	
		
	Posts: 2,067Threads: 11
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		Download link :D
 Anyway, looks as awesome as ac_inca, 2, and 3.
 
		
	 
	
	
	
		
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		28 Sep 10, 09:35AM 
(This post was last modified: 28 Sep 10, 09:38AM by LeeZH.)
		
	 
		To me the map is of great quality, but the problem here is that it is quite a lot for the Cube engine to handle. A map of this detail would be better off in some higher-end game (e.g. QuakeIII, Urban Terror, etc).
 The reason why you can't put flags is probably because you've hit the entity limit of the map.
 
 Also, based on what I can see, the textures you're using must be huge in comparison to the usual, am I right? That's often going to be a problem for older computers. That's why many of the standard maps tries to make do with small repeating textures (except for ac_douze).
 
 As a rule of the thumb, the best level of detail of AC maps should be slightly above QuakeII.
 
		
	 
	
	
	
		
	Posts: 241Threads: 3
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		28 Sep 10, 01:53PM 
(This post was last modified: 28 Sep 10, 03:32PM by Panda.)
		
	 
		This looks cool, remindes me of a counterstrike map: de_nuke
		
	 
	
	
	
		
	Posts: 140Threads: 21
 Joined: Sep 2010
 
	
	
		i use around 30 textures, some of they are 512x512 but lot are more small (1024x32, 128x128 etc..) i tried to use the more small textures i can, but in the cfg file, there are 160 mapmodels... may i gain memory if i remove all the presets mapmodels i don't use in the cfg file ?
 are they loaded even if they are not used ?
 
 i think that i have a matter with my video card... when i work on an other pc, there is no bug
 
 the zip file will come soon
 
 thank's for your answer
 
		
	 
	
	
	
		
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	Posts: 638Threads: 10
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		I am not certainly sure, but I think all models are loaded while AC is launched. Having 'unused' models on the config file shouldn't make a difference. Though, its for the coders to answer this appropriately.
	 
		
	 
	
	
	
		
	Posts: 1,038Threads: 96
 Joined: Jun 2010
 
	
	
		You have a real talent for maps Boeufmironton. GJ!
	 
		
	 
	
	
	
		
	Posts: 2,387Threads: 56
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		Really good job man ;)Awesome...
 
		
	 
	
	
	
		
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		28 Sep 10, 06:48PM 
(This post was last modified: 28 Sep 10, 06:49PM by Breeze.)
		
	 
		Is it just me, or does the first screen look like it has DoF blur?Map seems nice though.
 
		
	 
	
	
	
		
	Posts: 140Threads: 21
 Joined: Sep 2010
 
	
		
		
		28 Sep 10, 07:45PM 
(This post was last modified: 28 Sep 10, 07:50PM by Boeufmironton.)
		
	 
		the map, skymap, textures and mapmodels (all are not in use in the map) are here:http://www.compagnie-urticaire.com/ac_factory.zip 
it's around 5500 kb
 
maybe too much ?
 
i can retry some textures and half some of the mapmodels textures... is it a good idea ?
 
can someone try the map (it's unacheved) in multiplayer game ? 
 
what is a DoF blur ? 
 
oh, sorry mael, i diden't read your question.
 
all the textures are made from photographys or created by me.
 
i make all the tiled
 
except for the rail road trailer
	
		
	 
	
	
	
		
	Posts: 400Threads: 37
 Joined: Jun 2010
 
	
	
		It's a great map, but by running true it i found this... 
Maybe you should clip it that you can't jump on the container.
 ![[Image: screenshot61.png]](http://denbeke.be/im/screenshot61.png) 
		
	 
	
	
	
		
	Posts: 332Threads: 4
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		good map but only sees the one with the textures and mapmodels :)
	 
		
	 
	
	
	
		
	Posts: 162Threads: 8
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		Very nice, I am about to try it now.Check your Inbox.
 
		
	 
	
	
	
		
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		29 Sep 10, 12:16PM 
(This post was last modified: 29 Sep 10, 12:16PM by JGAN.)
		
	 
		fps is on the low side...BUT THAT IS A SICK MAP DUDE! where did you get the forklift?
	 
		
	 
	
	
	
		
	Posts: 140Threads: 21
 Joined: Sep 2010
 
	
	
		i made all the models in the map except some barrels, lights and garbage container
 the forklift is the wheeled engine or the fork with the rolls ? (chariot elevateur and palan in french)
 
 the red wheeled lift is my first complete mapmodel, i used 8 hours to create it, creating the texture in the same time
 
 clip is ok, lights are good, i have to redone the skymap now and i work on an other project.
 
 for the fps, the low when i go in the map is 53... is it too low ?
 
		
	 
	
	
	
		
	Posts: 638Threads: 10
 Joined: Jun 2010
 
	
	
		Wow, a lot of textures and models and I'd say they are done pretty well judging from those I've looked at more closely. Nice job!
 However, the map won't load properly for some reason. Actually, there's ac_fabrik's meta data on the config's header. ;) Maybe something is wrong with the config file? No custom models will load for me. Does anyone else suffer from this? I can't find the problem to be honest.
 
 A FPS of 53 isn't that good in general, but if you get the same FPS on ac_complex it's just fine with this map in particular. Well, except your PC is a little slow then. As a rule of thumb you should consider FPS drops of more than 50% from average (of official maps) critically. Example, the average FPS for you on ac_complex is 100 a custom map going down to a 50 FPS average probably should be 'optimized'.
 
 Unfortunately I can't say anything about this myself, since the FPS will slow down in case models aren't loaded, for whatever reason.
 
		
	 
	
	
	
		
	Posts: 140Threads: 21
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		30 Sep 10, 01:41PM 
(This post was last modified: 30 Sep 10, 01:43PM by Boeufmironton.)
		
	 
		ok !
 i remade the skymap, it's better
 clip the three points that cause problems
 half and remap many textures (without lose quality i think)
 add one ground texture
 half some models textures
 edit properly the cfg file
 
 for the fps: i run at 75 for ac_elevation and 55 for ac_factory
 
 i don't know why the models don't load for you mr Floppy, but it's a great pleasure to see that you are interesting of my map:i like to play in yours  (arf, it's hard to say what i want in english)
 
 the link stay the same
 
 good game !
 ps: mr floppy, the models are they in "package/models/mapmodels/boeufmironton" ?
 
		
	 
	
	
	
		
	Posts: 156Threads: 7
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		30 Sep 10, 02:05PM 
(This post was last modified: 30 Sep 10, 02:15PM by Billybob.)
		
	 
		 (29 Sep 10, 11:26PM)Mr.Floppy Wrote:  However, the map won't load properly for some reason. Actually, there's ac_fabrik's meta data on the config's header. ;) Maybe something is wrong with the config file? No custom models will load for me. Does anyone else suffer from this? I can't find the problem to be honest. 
I have the same problem, the models are in the right folders i think, but they will not load. I dont know anything about mapping so i can't offer any solutions tho.
 
EDIT: ok i found my problem, the zip has been packaged wrong, 'packages/mapmodels/boeufmironton' instead of 'packages/models/mapmodels/boeufmironton'
 
I moved them and now it works for me :) great job on the map btw.
	 
		
	 
	
	
	
		
	Posts: 241Threads: 3
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		Please release a fixed package, would like to try the map with new textures.
	 
		
	 
	
	
	
		
	Posts: 140Threads: 21
 Joined: Sep 2010
 
	
	
		ok, fix complete 
i upload the wrong cfg with old skymap and the map without the lights.
 
now it's complete and the files are in the good folders (i hope)
 
sorry for those problems
 
and thank's again for your help
 
here are three new screenshots: 1 with the railway trailer, and two with the new skymap
 ![[Image: capture006.jpg]](http://www.compagnie-urticaire.com/capture006.jpg)  ![[Image: capture007.jpg]](http://www.compagnie-urticaire.com/capture007.jpg)  ![[Image: capture008.jpg]](http://www.compagnie-urticaire.com/capture008.jpg) 
		
	 
	
	
	
		
	Posts: 638Threads: 10
 Joined: Jun 2010
 
	
	
		Darn, how could I miss this package issue. Actually one of the first things I look for if something doesn't get loaded. Well, I'm getting old. ;)
 Will have a look at the updated version asap and probably provide some more feedback.
 
		
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