Area 68 (ac_68)
#2
Interesting cube style map. I have five recommendations for you next effort, provided you want to make a map a bit more in the style of the game:
1. The (green) lights are a bit too dramatic for AC style
2. Line of sight on the right path is very long, your lay out is funny, but could be a bit more compact and room-to-room style to fit AC's playing style.
3. Texturing is a bit too much cube style. AC has a somewhat more realistic and less futuristic style
4. You could provide some more cover in rooms
5. You could try to add some more details to walls and ceilings.
Hope this helps. Also want to add some positives: You added some interesting gameplay aspects and paths are usually wide enough. Pickups are fine and you tried to give rooms a distinct look. I think your technical understanding is already quite good. You used different mapping mechanics to shape the rooms like solids, halfs and slopes. Though be aware that half cubes can block you (try running close to those walls with the black wood texture) I'm looking forward to your next map.
Thanks given by: Toriality


Messages In This Thread
Area 68 (ac_68) - by Toriality - 08 Jun 21, 10:44AM
RE: Area 68 (ac_68) - by YesWeCamp - 08 Jun 21, 11:19AM
RE: Area 68 (ac_68) - by Toriality - 09 Jun 21, 10:38AM
RE: Area 68 (ac_68) - by YesWeCamp - 10 Jun 21, 09:36AM
RE: Area 68 (ac_68) - by Medusa - 10 Jun 21, 02:53PM
RE: Area 68 (ac_68) - by Toriality - 11 Jun 21, 10:36AM