27 Apr 21, 11:00PM
(27 Apr 21, 04:10PM)Mr.Floppy Wrote:(26 Apr 21, 08:12PM)Kostya Wrote: ...
AC will be boring without it, just smg game without any movements skills.
...
I've heard this a few times now and still don't understand where it is coming from.
Taking ac_desert3 as reference, every trick jump in that map (both drops in mid, barrel to window, RVSF flag platform to left entrance without going across lockers) can be performed without haxjump in v1.2 and the current v1.3 alpha. It does require quite a bit of movements skills, including timing and positioning to pull them off using strafe running + crouch jumping + rifle jumping, but nothing will change about that when haxjump might be removed.
In my opinion there's already a lot to discover and learn concerning movement in AC. In contrast to haxjump, those techniques listed above provide a balanced risk/reward scenario and can be performed only at a reasonable speed, which will give opponents adequate time to respond.
For me personally this is one of the main reasons, why I'm not too fond of keeping haxjump. Besides the hit reg issues that arise from haxjumps combined with rifle running.
As driAn said, there is a proposal in the making and the decision will be revisited. However, I thought I should give this hint, because I feel some people might get the wrong picture about what AC movement without haxjump will be like.
It's isn't hard to do those strafe runs lol. There's nothing about skill u just turn around and shoot behind urself, which everyone did and doing in 1.2. AC is so slow now and it's bad, everything based on aim. I'm so sad playing 1.3... I just can't enjoy it :/