12 Aug 18, 03:53AM
(Probably a fix)
I've copied the "packages\models\weapons\carbine" directory and saved my texture and model (in a .blend file) in it. Then, I've opened my .blend model and set up new material, texture and UVMap. After I was done with everything I saw that my texture's path was really long, so I've changed it to "//skin_weapon.jpg" (this means that the texture will be opened from my .blend file's directory), then saved the file and exported to .md3 and everything works just fine
I've copied the "packages\models\weapons\carbine" directory and saved my texture and model (in a .blend file) in it. Then, I've opened my .blend model and set up new material, texture and UVMap. After I was done with everything I saw that my texture's path was really long, so I've changed it to "//skin_weapon.jpg" (this means that the texture will be opened from my .blend file's directory), then saved the file and exported to .md3 and everything works just fine