Determine what files are client side or server side
#17
For now I'm including the icon directly in the repo. After all I'm just packaging software.

I already have a working client and server and I think this can be the last question on this thread:

The server seems to work just fine, but the game sometimes crashes randomly. I found on other thread that setting ACDEBUG=true flag during compilation solves the issue, but now it shows more messages on the log. On the server it gets worse, it shows a lot of debug messages and it can be frustrating to admins. Is there any other workaround that doesn't show debug messages?

Thank you for your patient.
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Messages In This Thread
RE: Determine what files are client side or server side - by Nicky - 09 Feb 17, 08:38PM