Poll: Would tweaking weapon ranges and damage inflicted at given distances help improve or balance game play?
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no, it's fine as is.
71.43%
5 71.43%
yes, some weapons should have a max distance and not inflict any damage outside a given distance.
14.29%
1 14.29%
yes, the game should have bullet drop factored into each weapon to limit effective range
14.29%
1 14.29%
Total 7 vote(s) 100%
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Weapon Ranges, spread distance, and damage by cube distances?
#3
thanks for the response and image. is there any documentation on other weapons spreads?

That image seems to make since for a shotgun, but the concept of spread on weapons that shoot single bullets instead of shells seems off to me. does the carbine bullet split apart and mid air into a similar pattern? Or is it an accuracy thing where the bullet can drift/spread off course the further it travels.

It just seems very unrealistic that a shotgun could be shot across the entire length of a map and only spread out into a 4 cube square.

I guess i am mainly interested the exact cube distances where the weapons differences in damage capabilities are most apparent as I think this info would be useful in map design.

Thanks for the help.
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RE: Weapon Ranges, spread distance, and damage by cube distances? - by insideJOB - 27 Jan 16, 10:14PM