02 Nov 15, 10:58PM
Man... It's like you don't even try - Not to be mean... But...
From https://assault.cubers.net/docs/mapediting4.html
From https://assault.cubers.net/docs/mapediting4.html
Quote:World Quads (WQD)
The WQD count can be found by typing /showstats 2. Some figures will appear at the right of your screen, one of them will be WQD...
WQD is a good way to measure how good your map will or won't lag. Maps should ideally average a maximum of 5000 WQD (less is better). It's okay for your map to exceed this if it's only a little bit more in a short area. Keep in mind that lights and details will raise the WQD counts, so a rough layout won't really represent the final WQD values of a map. In an empty map (layout is the only completed part) which only has corridors and basic geometry, WQD shouldn't be above 1000. This leaves enough overhang for details, lightning and mapmodels.