ac_AssaultCube
#7
Man... It's like you don't even try - Not to be mean... But...
[Image: kV1K54X.png?1]

From https://assault.cubers.net/docs/mapediting4.html
Quote:World Quads (WQD)
The WQD count can be found by typing /showstats 2. Some figures will appear at the right of your screen, one of them will be WQD...

WQD is a good way to measure how good your map will or won't lag. Maps should ideally average a maximum of 5000 WQD (less is better). It's okay for your map to exceed this if it's only a little bit more in a short area. Keep in mind that lights and details will raise the WQD counts, so a rough layout won't really represent the final WQD values of a map. In an empty map (layout is the only completed part) which only has corridors and basic geometry, WQD shouldn't be above 1000. This leaves enough overhang for details, lightning and mapmodels.
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Messages In This Thread
ac_AssaultCube - by BluffCreek - 02 Nov 15, 01:26AM
RE: ac_AssaultCube - by ExodusS - 02 Nov 15, 01:46AM
RE: ac_AssaultCube - by BluffCreek - 02 Nov 15, 03:30AM
RE: ac_AssaultCube - by stef - 02 Nov 15, 11:30AM
RE: ac_AssaultCube - by Marti - 02 Nov 15, 12:57PM
RE: ac_AssaultCube - by BluffCreek - 02 Nov 15, 05:54PM
RE: ac_AssaultCube - by +f0r3v3r+ - 02 Nov 15, 10:58PM
RE: ac_AssaultCube - by BluffCreek - 02 Nov 15, 11:24PM
RE: ac_AssaultCube - by MPx - 02 Nov 15, 11:10PM
RE: ac_AssaultCube - by +f0r3v3r+ - 03 Nov 15, 01:36AM
RE: ac_AssaultCube - by BluffCreek - 03 Nov 15, 03:17AM
RE: ac_AssaultCube - by champo - 03 Nov 15, 03:38AM
RE: ac_AssaultCube - by BluffCreek - 03 Nov 15, 07:01AM
RE: ac_AssaultCube - by Marti - 03 Nov 15, 12:54PM
RE: ac_AssaultCube - by BluffCreek - 03 Nov 15, 05:02PM
RE: ac_AssaultCube - by Mise" - 03 Nov 15, 03:33PM
RE: ac_AssaultCube - by Undead - 03 Nov 15, 04:15PM
RE: ac_AssaultCube - by JMM - 04 Nov 15, 12:11PM
RE: ac_AssaultCube - by BluffCreek - 04 Nov 15, 08:55PM
RE: ac_AssaultCube - by +f0r3v3r+ - 04 Nov 15, 04:52PM
RE: ac_AssaultCube - by +f0r3v3r+ - 04 Nov 15, 09:56PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 12:06AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 12:12AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 12:47AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 01:02AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 01:04AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 01:13AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 01:23AM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 01:27AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 02:19AM
RE: ac_AssaultCube - by Marti - 05 Nov 15, 10:27AM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 10:32AM
RE: ac_AssaultCube - by JMM - 05 Nov 15, 12:11PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 06:57PM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 07:07PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 07:10PM
RE: ac_AssaultCube - by Million - 05 Nov 15, 07:16PM
RE: ac_AssaultCube - by BluffCreek - 05 Nov 15, 07:20PM
RE: ac_AssaultCube - by Million - 05 Nov 15, 07:32PM
RE: ac_AssaultCube - by JMM - 05 Nov 15, 09:14PM
RE: ac_AssaultCube - by +f0r3v3r+ - 05 Nov 15, 09:15PM
RE: ac_AssaultCube - by BluffCreek - 06 Nov 15, 05:23AM
RE: ac_AssaultCube - by Undead - 06 Nov 15, 06:22AM
RE: ac_AssaultCube - by BluffCreek - 06 Nov 15, 09:11AM
RE: ac_AssaultCube - by Robtics - 06 Nov 15, 09:39AM