Poll: Should the devs remove map requisites?
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Yes
96.30%
26 96.30%
No
3.70%
1 3.70%
Total 27 vote(s) 100%
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Mapmaking size restrictions [RANT]
#12
On the public side:
(31 Mar 15, 06:04AM)ExodusS Wrote: Basic map requirements are here to give the total illusion for some devs that shitty maps are blocked while they are dodging the restrictions instead. It results in a smarter shitty maps' universe and a worse player experience. Since shitty maps are not shitty enough, some people are improving the restriction filter in each AC releases to be sure future versions of the game will release some even more shitty maps than the actual ones, and some people are improving their restriction dodging too, it results in worse played shitty maps each releases, old maps with an even shittiest gameplay because of the added pillars and many closed topics when some interesting arguments are dressed toward devs who want to keep the map resrictions, we used to have Ezjemvill and OldVillage, then with 1.1 restrictions became popular TwinTowers, thanks to the 1.2 for introducing the almighty Campers@Campers.

On the mapping side:
(07 Jun 15, 03:33AM)ExodusS Wrote: The map restrictions is like holding noob mappers under water until they figure out how to map alone, it's clearly disabling their capacity to fail, which is something inconceivable, if you can't learn from your errors, where will you learn from?
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Messages In This Thread
Mapmaking size restrictions [RANT] - by ((( - 07 Jun 15, 08:20PM
RE: Mapmaking size restrictions [RANT] - by ExodusS - 08 Jun 15, 02:56AM