(29 May 15, 11:12AM)Luc@s Wrote: Problem with the "opinions" thrown on the forums is that they are very simplistic and not the consequence of a deep reflection about the game.
i don't think you're in a position to say that, when my reflections are deeper than yours, and you have consistently refused to consult with me.
(29 May 15, 11:12AM)Luc@s Wrote: You can tell because most of the requests are :
(...)
Another consequence is that most suggestions we get are quite selfish and as long as we want to satisfy all of them, only thing we can hope is to please the small current community, but certainly not attracting new players.
nothing wrong with that; its just how people feel about the game. you should address those feelings, rather than what they want. i don't believe you should be attempting to please anyone in particular, but i do believe that there should be an attempt to improve the game that we have, considering the incredible difficulty in attracting new players.
(29 May 15, 11:12AM)Luc@s Wrote: I'd rather see half of the current community gone if we gould get 4 times as many newcomers.
you won't actually be able to do that with what you want to do if the base game is still terrible for competitive play.
(29 May 15, 11:12AM)Luc@s Wrote: When people ask for a pause feature, they don't understand that its not going to make the game more popular, its just going to satisfy their own wish, thats it.
with regard to the pause feature, its not really a "why" question; its a "why not" question. if the game were to become as popular as it was in 1.0, however, a pause feature would really become necessary in this regard, or else people will just be more frustrated with the game.
(29 May 15, 11:39AM)Luc@s Wrote: So clearly loosening map restrictions won't get more players back; it will just make the game look like shit even more, and please the only ones who are happy with it.
are you aware of my solution that pleases both you and those who want "crap maps"? i'm guessing not, because your argument isn't making any reference to it. i guarantee that if that solution was implemented 6 years ago AC would be far more popular today.
(29 May 15, 11:39AM)Luc@s Wrote: It won't make the game more "sociable", skill-demanding, competitive, or even fun.
yes, it will, if you do it correctly. if you want a good example of what it means to remove all fun modes from a game, look at the success of starcraft:BW and the failure of starcraft 2. people in BW generally stayed around for the modes that weren't strict 1vs1; sassy bullshit like 4vs4s and stupid custom modes that people could play with their friends kept many people playing. in sc2, the thing that gets thrusted in your face is 1vs1, and it feels incredibly lonely, thus by failing to pay attention to the social aspect, sc2 became far less popular than its predecessor.
https://www.youtube.com/watch?v=n7rH1C964uA
similarly, if you make pubs irrelevant, kill and de-legitimize gemas/custom modes, etc. etc. then you kill off everyone who isn't a competitive player. you need to actually build a community of sorts, and it shouldn't be necessarily based around a paradigm where the competitive game comes first, especially considering the current competitive game is absolute shit considering the maps, the weapon balance and problems with the weapons themselves, and whatever other problems make the game boring as hell to play for most people who aren't insane about AC like i am.
what i really think should be focused on is improving the base game and rectifying the past mistakes, like map restrictions, amongst others, before you start embarking on grand quests to encourage competitive gameplay. i think we both know what we want (more people playing AC), and i believe the way you're going about is closer to the right direction than any other dev before you, but you're really not quite there.