(26 May 15, 12:22AM)Mr.Floppy Wrote: Sad to see how the same few troublemakers that have been ruining the forum environment for years now finally have trolled away the last two active developers and still can't fricking understand that by now the game is dead indeed.Dont fool yourself, the game has not just died now. It has been a slow and painful death (for those who love this game and stick to it) that started 2 years ago.
I haven't been so confident and excited about the progress and a next release since years and now this. I truely hope that this will not be it, but honestly I couldn't blame stef or grenadier if they just went off for good. Just sad...
When the game shouldve had a turning point in order to fidelize the new playerbase. When AC developers couldve made AC something big with the help of the (at that time) very active community but were afraid to do so because they wouldnt have full power & decision over everything thats done and Because they're afraid and reluctant to change, unknown and whatever isnt familiar to their own definition of fun and how the game "should be played" (while not keeping up, yet criticizing most innovative ideas from active players)
It is sad to see this game die, with barely anyone left to pick it up. But it's not like we didnt know about it. More than 2 years ago, plenty of players turned inactive because the game was staling and not moving forward like it should, which lead to less interest and eventually players quitting or switvhing to another game while the newcomers wouldnt stick around because they werent allowed to have fun, but instead, were being forced into "having fun" with what a bunch of "developpers" defined as fun for everyone (which is very egoistical and tyranic in its own way)
Said it again and again but here it is one more time. The incapability of developpers to lead a game project and their refusal to cooperate and give some commands & decision power to the capable people in the community is what ultimately killed AssaultCube