16 Apr 15, 07:11AM
Well, I'm not sure how hard it is to move from OpenGL 1.x to 2.x, but I think that would be needed in order to use shaders. That alone is a big step which might be too big. A big part of AC is targeting lower end computers, while I think it is a great idea to make a version with normal maps, I think AC still needs to target lower end machines which cannot run a newer version of OpenGL.
Note this is all from memory and I could be completely wrong about every aspect of what I just said.
Note this is all from memory and I could be completely wrong about every aspect of what I just said.