@Mousikos
if you're going to judge in a 'scientific' way, you can't make assumptions based on little factual evidence or make up variables as you go. this is elementary stuff lol.
a 50/50 split is a system i decided on in 30 seconds when i first read the thread, it was a mere suggestion. the point underlying that suggestion is that you can't allocate a pitiful score to gameplay, and such a split would at least make it less bullshit.
i guarantee you that almost everyone who participates in this contest won't make the silly mistakes that you have suggested, and even in the event that they did, as long as it didn't effect gameplay, i really don't see the issue.
precisely, which is why you arrive at an insane result.
here is the issue with your system: you're assigning percentage values to map elements, when the importance of these map elements is subjective, and thus every person who tries to follow your formula would arrive at different results.
some of your justifications went like this:
you're again forgetting that the most primary and important element of a map is the gameplay itself. so what if it looks like a spaceship? if it plays amazingly, i don't see the issue, and if they manage to win the competition in scoring 0/10 for theme i'd be impressed.
you're assigning almost equal importance to detail elements and the gameplay, and your result reflects this. e.g. 1:1 importance between gameplay and lightning.
if you truely believe that lighting is half as important to gameplay as the layout itself, you're probably insane, but you'll end up at that same result.
honestly, i don't think people who are arguing with me are stupid, i just think that you have different objectives. you want art pieces, and i want good maps. its that simple.
if you're going to judge in a 'scientific' way, you can't make assumptions based on little factual evidence or make up variables as you go. this is elementary stuff lol.
a 50/50 split is a system i decided on in 30 seconds when i first read the thread, it was a mere suggestion. the point underlying that suggestion is that you can't allocate a pitiful score to gameplay, and such a split would at least make it less bullshit.
i guarantee you that almost everyone who participates in this contest won't make the silly mistakes that you have suggested, and even in the event that they did, as long as it didn't effect gameplay, i really don't see the issue.
(22 Jan 15, 02:09PM)Mousikos Wrote: This system has flaws
precisely, which is why you arrive at an insane result.
here is the issue with your system: you're assigning percentage values to map elements, when the importance of these map elements is subjective, and thus every person who tries to follow your formula would arrive at different results.
some of your justifications went like this:
(22 Jan 15, 02:09PM)Mousikos Wrote: How about textures? Textures ties into theme. If your castle looks like a spaceship, people are not going to think it's a castle or willl at least think it's a very strange castle. So let's throw this into theme.
you're again forgetting that the most primary and important element of a map is the gameplay itself. so what if it looks like a spaceship? if it plays amazingly, i don't see the issue, and if they manage to win the competition in scoring 0/10 for theme i'd be impressed.
you're assigning almost equal importance to detail elements and the gameplay, and your result reflects this. e.g. 1:1 importance between gameplay and lightning.
if you truely believe that lighting is half as important to gameplay as the layout itself, you're probably insane, but you'll end up at that same result.
honestly, i don't think people who are arguing with me are stupid, i just think that you have different objectives. you want art pieces, and i want good maps. its that simple.