22 Jun 14, 10:22AM
(This post was last modified: 22 Jun 14, 10:22AM by MykeGregory.)
So. I'v had this strange realisation about all the shooter games i'v enjoyed, and others i havent..
Not sure if this correlation is personal to me or coincidence so i thought i'd share.
i have noticed a pattern in shooter games that makes them GOOD or BAD and it relates to PLAYER SPEED and KILL TIME.
I consider AssaultCube to be good game, as you can see from the graph the player speed is high and the kill times are quick balancing itself out.
Halo i have used as another example, but this time the player speed is SLOW and kill times are also SLOW, again bringing balance to the speed of gameplay.
But Call of Duty? CoD has always annoyed me when playing and this is when i noticed this pattern. CoD's player movement is SLOW but you die faster than you can blink! VERY fast. Putting it right in that red line of shitness.
Maybe these are just crazy ramblings but i feel like there is some kind of truth to this..
Do you think i'm right? Maybe there are some examples that would disprove my theory? Discuss.
Not sure if this correlation is personal to me or coincidence so i thought i'd share.
i have noticed a pattern in shooter games that makes them GOOD or BAD and it relates to PLAYER SPEED and KILL TIME.
I consider AssaultCube to be good game, as you can see from the graph the player speed is high and the kill times are quick balancing itself out.
Halo i have used as another example, but this time the player speed is SLOW and kill times are also SLOW, again bringing balance to the speed of gameplay.
But Call of Duty? CoD has always annoyed me when playing and this is when i noticed this pattern. CoD's player movement is SLOW but you die faster than you can blink! VERY fast. Putting it right in that red line of shitness.
Maybe these are just crazy ramblings but i feel like there is some kind of truth to this..
Do you think i'm right? Maybe there are some examples that would disprove my theory? Discuss.