As for spectator rules, if you aren't involved in the match (casting/refereeing/streaming/playing/substitute/etc), you must watch the stream. It's my understanding that with this year's anti cheat client, you will not be able to free-spectate when benched. Therefore, we can be sure that there is no foul play going on (or as little as possible).
The reason why this mode is CTF only simply is because you cannot compare the objective skill level of teams across a variety of different modes. Since each mode in AC is different, you will not be able to get an accurate reading of which team is "the best" since it's just too vague. In the Sauerbraten World League (RIP), people signed up for individual modes, nobody ever signed up for insta, effic, ffa, iCTF, eCTF and collect modes. People picked their favourite and signed up for it.
It's well known that CTF is the most popular and (yes, as Undead and AtoMikK are saying) competitive game mode, due to its simplistic gameplay that requires advanced tactics.
There are also issues with modes such as TKTF (random spawns), TDM (camp-fest, and also teams could stop spawning once they're ahead to secure a win), HTF (there's a similar thing you can do in this mode that will allow you to win without spawning once ahead, plus you can drop the flag into inaccessible locations). We felt TSURV would be annoying when playing against teams with largely different pings (for instance, France vs Australia would be incredibly annoying for both sides in such a mode.
TOSOK was suggested and thought through, but we just felt as though it wasn't a mode that is comparable to CTF in terms of skill - in addition, it's slower-paced and more boring for both spectators and players. This is why we've chosen to run this tournament as CTF only, a tried-and-tested mode that has proved popular throughout many different tournaments in AC's history.
The reason why this mode is CTF only simply is because you cannot compare the objective skill level of teams across a variety of different modes. Since each mode in AC is different, you will not be able to get an accurate reading of which team is "the best" since it's just too vague. In the Sauerbraten World League (RIP), people signed up for individual modes, nobody ever signed up for insta, effic, ffa, iCTF, eCTF and collect modes. People picked their favourite and signed up for it.
It's well known that CTF is the most popular and (yes, as Undead and AtoMikK are saying) competitive game mode, due to its simplistic gameplay that requires advanced tactics.
There are also issues with modes such as TKTF (random spawns), TDM (camp-fest, and also teams could stop spawning once they're ahead to secure a win), HTF (there's a similar thing you can do in this mode that will allow you to win without spawning once ahead, plus you can drop the flag into inaccessible locations). We felt TSURV would be annoying when playing against teams with largely different pings (for instance, France vs Australia would be incredibly annoying for both sides in such a mode.
TOSOK was suggested and thought through, but we just felt as though it wasn't a mode that is comparable to CTF in terms of skill - in addition, it's slower-paced and more boring for both spectators and players. This is why we've chosen to run this tournament as CTF only, a tried-and-tested mode that has proved popular throughout many different tournaments in AC's history.