ac_gutter
#7
Haven't looked into it yet, but if that's true, then just be sure to take that into account when making your map I guess, ExodusS :)

As for ac_gutter, I like the layout and the central waterway idea. The bases seem a little bit hard to get in and out of easily, as there essentially is only 1 exit with 2 doors, and the flag is placed a little weirdly. Be more player friendly, heh.

One thing I expect to see in these balanced maps is some nice texture/detail changes in either side of the map. When you spawn in a pub I always know which team I'm on due to the base I'm in, and I like that. In TF2 symmetrical maps the texture colours change from red/blue depending on which side you're in, something like that but maybe a little more subtle could work well. The layout & rooms can still be balanced with unique details on either side :)
Thanks given by:


Messages In This Thread
ac_gutter - by MerCyKiL - 17 May 13, 05:01AM
RE: ac_gutter - by Oracle - 17 May 13, 05:45AM
RE: ac_gutter - by #M|A#Wolf - 17 May 13, 06:12AM
RE: ac_gutter - by ExodusS - 17 May 13, 10:42AM
RE: ac_gutter - by Z3R0 - 17 May 13, 10:52AM
RE: ac_gutter - by ExodusS - 17 May 13, 11:18AM
RE: ac_gutter - by Z3R0 - 17 May 13, 01:33PM
RE: ac_gutter - by MerCyKiL - 17 May 13, 03:09PM
RE: ac_gutter - by ExodusS - 17 May 13, 03:58PM
RE: ac_gutter - by Fearles=MyS= - 17 May 13, 04:30PM
RE: ac_gutter - by PhaNtom - 17 May 13, 04:33PM
RE: ac_gutter - by Oracle - 17 May 13, 04:51PM
RE: ac_gutter - by MerCyKiL - 17 May 13, 08:25PM
RE: ac_gutter - by Andrez - 17 May 13, 08:37PM
RE: ac_gutter - by MerCyKiL - 17 May 13, 10:49PM
RE: ac_gutter - by Cemer - 17 May 13, 09:10PM
RE: ac_gutter - by gambino - 17 May 13, 10:41PM