01 Apr 13, 04:38AM
Wow, lol, that's a bunch of feedback, every advice is precious :)
I followed some of your suggestions, and I made some changes.
- first of all, massive pickups removed, I tried to balance it as much as possible:
1 armour, in the perfect waypoint of the map (bridge)
2 helmets (CLA base access, and RVSF base access)
4 ammobox (2 in bases, 2 in the mid waypoints)
2 pistol clips
3 nades (IIRC)
4 healthpacks (?)
- some details added here and there
- gameplay changes:
added a crate on a room (see screens)
part of the wire stairway room is now closed to access (no need, it was pointless imho)
I updated both packages in Quad and Akimbo if you wish to give it a look. Thank you again for the massive help ;)
I followed some of your suggestions, and I made some changes.
- first of all, massive pickups removed, I tried to balance it as much as possible:
1 armour, in the perfect waypoint of the map (bridge)
2 helmets (CLA base access, and RVSF base access)
4 ammobox (2 in bases, 2 in the mid waypoints)
2 pistol clips
3 nades (IIRC)
4 healthpacks (?)
- some details added here and there
- gameplay changes:
added a crate on a room (see screens)
part of the wire stairway room is now closed to access (no need, it was pointless imho)
I updated both packages in Quad and Akimbo if you wish to give it a look. Thank you again for the massive help ;)