ac_heat
#8
Wow, lol, that's a bunch of feedback, every advice is precious :)

I followed some of your suggestions, and I made some changes.

- first of all, massive pickups removed, I tried to balance it as much as possible:
1 armour, in the perfect waypoint of the map (bridge)
2 helmets (CLA base access, and RVSF base access)
4 ammobox (2 in bases, 2 in the mid waypoints)
2 pistol clips
3 nades (IIRC)
4 healthpacks (?)
- some details added here and there
- gameplay changes:
added a crate on a room (see screens)
part of the wire stairway room is now closed to access (no need, it was pointless imho)


I updated both packages in Quad and Akimbo if you wish to give it a look. Thank you again for the massive help ;)
Thanks given by:


Messages In This Thread
ac_heat - by Andrez - 29 Mar 13, 07:02PM
RE: ac_heat - by Oracle - 29 Mar 13, 07:05PM
RE: ac_heat - by Andrez - 31 Mar 13, 04:01PM
RE: ac_heat - by vonunov - 31 Mar 13, 04:10PM
RE: ac_heat - by kleinkariert - 31 Mar 13, 04:15PM
RE: ac_heat - by Oracle - 31 Mar 13, 04:40PM
RE: ac_heat - by Pi_Halo - 31 Mar 13, 05:27PM
RE: ac_heat - by Andrez - 01 Apr 13, 04:38AM
RE: ac_heat - by vonunov - 01 Apr 13, 06:10AM