[TUT] Animated mapmodels
#2
Just for clearing up that last parameter on the md3-config part:
md3anim mapmodel <startframe> <endframe> <framespersecond>

Let's take your mars example and pretend it had a 30 frames animation, rotating the whole thing around itselve one time. Played at 30 FPS the whole turn will take on second 30 frames/30 frames per second.
md3anim mapmodel 0 29 30
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Messages In This Thread
[TUT] Animated mapmodels - by Andrez - 13 Mar 13, 11:57PM
RE: [TUT] Animated mapmodels - by Mr.Floppy - 23 Mar 13, 11:11AM