08 Mar 13, 12:00AM
I wish I had remembered to tell you this in an earlier stage of development: when mapmodels overlap like that, or when the platform mapmodels overlap cubes on the edges, they flicker a lot though maybe it's just my graphics card.
Advice for the future: plclips are just like clips in that they block players but allow grenades to go through. You should use these whenever there is no visible obstruction from a nade getting past.
Advice for the future: plclips are just like clips in that they block players but allow grenades to go through. You should use these whenever there is no visible obstruction from a nade getting past.